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New gameplanning interface
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JCSwishMan33
Re: New gameplanning interface
by JCSwishMan33 @ 10/24/2016 10:49 am
jdavidbakr wrote:
JCSwishMan33 wrote:
So how long does it take for the Avg Yards / Familiarity / # Times Called to actually be updated? Is it supposed to be after every game? It seems like those indicators move randomly to me.

It is updated after every game.

Huh. So my offense and defense just aren't running some plays at all. Awesome! Heh.
jdavidbakr
Re: New gameplanning interface
by jdavidbakr (Site Admin) @ 10/24/2016 10:50 am
JCSwishMan33 wrote:
jdavidbakr wrote:
JCSwishMan33 wrote:
So how long does it take for the Avg Yards / Familiarity / # Times Called to actually be updated? Is it supposed to be after every game? It seems like those indicators move randomly to me.

It is updated after every game.

Huh. So my offense and defense just aren't running some plays at all. Awesome! Heh.

Let me know if you compare to the game logs and discover otherwise.
JCSwishMan33
Re: New gameplanning interface
by JCSwishMan33 @ 10/24/2016 10:52 am
jdavidbakr wrote:
Let me know if you compare to the game logs and discover otherwise.

I will, once I have some time to look over the logs.

The only thing I know right off is my team threw around 10 passes (if that) this past game, but I'm pretty sure that my Offense was gameplanned for a good amount of pass plays.
WarEagle
Re: New gameplanning interface
by WarEagle @ 10/24/2016 7:28 pm
WarEagle wrote:
This is great.
Thanks!

Is there any chance you could add the run/pass numbers to our offense gameplanning screen?

Also, it would be great if we only had to change the number of games once and it would apply to the other screens as well until they were changed, and if that number of games was also used for the run/pass numbers.

Thanks again!

Any thoughts on this?
jdavidbakr
Re: New gameplanning interface
by jdavidbakr (Site Admin) @ 10/24/2016 9:03 pm
WarEagle wrote:
WarEagle wrote:
This is great.
Thanks!

Is there any chance you could add the run/pass numbers to our offense gameplanning screen?

Also, it would be great if we only had to change the number of games once and it would apply to the other screens as well until they were changed, and if that number of games was also used for the run/pass numbers.

Thanks again!

Any thoughts on this?

Yes, I'm planning to do both of these. I'm going to wait until I have these in place before releasing this to the general flow. I am thinking about adding a few more filters (formations, defensive personnel) also. There have been a few issues with the update also (crashes in general on some pages) but there were in some views that most people don't go to, so I think were infrequent - I think it's getting more stable now.
Liked by WarEagle
WarEagle
Re: New gameplanning interface
by WarEagle @ 10/24/2016 10:12 pm
Excellent.

Thanks.

I've always wanted to be able to tell what my own tendencies are for run/pass (without having to figure it out manually).
Last edited 10/25/2016 3:13 am
jdavidbakr
Re: New gameplanning interface
by jdavidbakr (Site Admin) @ 10/27/2016 8:27 pm
Just pushed another update to this, the run/pass tendencies now have a 'number of games' switch, and you can now see your own run/pass tendencies on the offensive gameplan screen.
Liked by punisher, raymattison21, Beercloudand 3 others
WarEagle
Re: New gameplanning interface
by WarEagle @ 10/28/2016 8:59 am
jdavidbakr wrote:
Just pushed another update to this, the run/pass tendencies now have a 'number of games' switch, and you can now see your own run/pass tendencies on the offensive gameplan screen.

This is awesome!

Very useful.

Thanks for the quick addition!
Liked by ibblacklavender02
Beercloud
Re: New gameplanning interface
by Beercloud @ 10/28/2016 3:01 pm
This opens up a whole new world.
Liked by WarEagle
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