raymattison21 wrote:
setherick wrote:
But, wait, there's more. On this play watch the battle between the center and defensive tackle on this play. The DT is driving west on the C, pushing him back toward the running back. As soon as the RB gets to the LOS, somehow the C and the DT swap places so now the DT has to drive the C east to try and catch the RB: https://mfn1.myfootballnow.com/gamecenter/view/5861#1054796
I saw multiple of these types of blocks throughout the game. It looks like it happens every play, including passing plays where the pass is completed downfield and the DL turns to pursue. This is completely preventing the DL from being able to actively pursue the ball carrier. This must be fixed. Preferably by the next sim.
I saw multiple of these types of blocks throughout the game. It looks like it happens every play, including passing plays where the pass is completed downfield and the DL turns to pursue. This is completely preventing the DL from being able to actively pursue the ball carrier. This must be fixed. Preferably by the next sim.
This is the only reason I said turn down blocking, but my ends are nerfed in the run game right now.
I want to reevaluate it once JDB fixes the Mad Hatter "switch places" bug. It may be fine. right now the OL can basically trap the entire front 7 once the RB gets past the LOS.
Regarding playbooks. Why should the number of plays be limited at all? It should be a performance problem to have an unlimited number of play slots.