nero wrote:
Since the 2nd to last update my team hasn't been running my playbook at all and it's basically castrated my offense.
In the running game I had an 80/20 split set up for outside/inside runs prior to this game but was seeing a 50/50 split. So for this game I removed *all* inside runs yet I still saw quite a few of them, mostly in bunches.
In the pass game, somehow as more changes come to the engine the less my QB is throwing to our top 2 wideouts. Are there any causes that you think of for this?
Oh..and tipped passes, I had 11 of mine tipped this game including two that were tipped twice. Something is still a bit over the top on this.
Nothing has changed to the play calling algorithm, the knock-downs did increase especially when the QB throws into traffic. For the QB throwing to different receivers, the algorithm for that hasn't changed, it chooses progression based on weighing each route by distance and order of WR depth chart. But if a WR isn't open the QB may not throw to him, which could just be a matter of your #1 WR being covered well.