jdavidbakr wrote:
The biggest impact for M2M skill is an opposition to a WR's route running skill. When a WR makes a cut, the sharpness of the cut in determined by his route running skill, and the ability of the DB to cut with him is determined by the M2M skill. On fly routes the M2M skill and route running skill are not really used, in those cases it does boil down to speed.
If this is the case, can we have some plays added with double moves, stutters, something to allow more of a benefit for skilled WRs on deep routes? Or have skilled WRs automatically add those into routes? The higher the skill, the more likely the WR is to try a stutter/head fake/whatever on a route that might make the DB bite down on a go route or in the wrong direction on a cut. This would be opposed, naturally, by M2M. Edited to add: This would also make accel more important for DBs in M2M, to help recover from getting juked. Man to man is HARD in the NFL, which is why it's rare for a team to leave any or all its DBs exclusively in it. The more skills needed to be an 'island' DB the better, imo.
Also, DBs who are slower than the WR they're assigned to should compensate (esp. on pass key and obvious passing downs) and maintain a deeper cushion on WRs when they don't have help over-top. This would prevent constant blown coverage versus fast WRs on go routes, while encouraging players to then take advantage of the cushion for shorter throws. On defense, it would encourage users to lean on more deep zones to protect themselves. Also, as an addendum to this, come-back routes need to have the QB throw in anticipation, or have the WR hold their spot... something, 'cause right now they just run full speed back towards the LOS. Would love to be able to use those 'cause it cuts out a huge portion of the playbook currently, and in conjunction with the above proposal would be super successful against a DB worried about getting burned on a deep throw to a speedy WR.
setherick wrote:
...defensive plays that don't blitz can't be flagged for overuse penalties? That would stop people from having to blitz every down and help defensive game planning against the pass.
+1. I'd love to be able to call fewer blitzes without always pulling overuse penalties.