People who liked this post
Spoilers

  • MFN-1
    • League Home
    • Power Rankings
    • Hall of Champions
  • League Forums
  • Players
    • Search
    • Draft History
    • Trades
  • Coaches
    • Search

  • Community
  • Log In
Draft player obfuscation
Beta Chat
NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
  • ‹
  • 1
  • 2
  • ...
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • ›
kicker10bog
Re: Draft player obfuscation
by kicker10bog @ 7/20/2017 11:57 am
I like the ideas of volatility being linked to draft position and I also like the idea of obfuscating volatility. So, here's an idea:

obfuscate ONLY volatility with a 15-30 point range. The sooner the player is drafted, the more likely his volatility ends up on the low end. But, every once in a while have an early round guy end up on the higher end.
mardn72
Re: Draft player obfuscation
by mardn72 @ 7/27/2017 4:13 pm
Another idea related to this - create more swings in how a player progresses.

Here some illustrations of my idea. I'm going to make progression linear to keep this simple, and I'm not going to apply it to actual values really. The concept holds true even if you adjusted those pieces.

Baseline today - let's say potential moves a constant 20% of the way to it's final value each season.
0 20/60
R 32/64
2 44/68
3 56/72
4 68/76
5 80/80

Instead of moving a constant 20%, let's put a swing of +/- 25% on top of that. So the best case is moving 45% each season, worst case is -5% (assuming a boom player)

Best case scenario
0 20/60
R 32/69
2 44/78
3 56/87
4 68/96
5 80/100

Worst case scenario
0 20/60
R 32/59
2 44/58
3 56/57
4 57/57
5 57/57

Both of those would be pretty rare - you'd have to get the worst dice roll five times in a row. Let's imagine a few other interesting scenarios:

Late bloomer
0 20/60
R 32/59
2 44/58
3 56/67
4 68/76
5 80/85

Plateau
0 20/60
R 32/69
2 44/73
3 56/75
4 68/76
5 75/75

Roller Coaster
0 20/60
R 32/69
2 44/68
3 56/70
4 68/79
5 80/80

An even more interesting part of this is the doubt it could introduce sometimes whether a player is a boom or bust after the first training camp.

Boom Player, Worst Case Rookie Year:
0 20/60
R 32/59

Bust Player, Best Case Rookie Year:
0 20/60
R 24/61

You can't actually tell if you have a boom or bust in either of those scenarios.

Another outcome - it could temper busts. In the current system, a bust could look like:
0 20/60
R 24/56
2 28/52
3 32/48
4 36/44
5 40/40

In this system, a bust could be:
0 20/60
R 24/56
2 28/57
3 32/58
4 36/59
5 40/60

In summary, this could create a system where you introduce some doubt into the players final state after his first training camp, creates more interesting player progression paths, and gives potential for super-boom players.
Liked by kicker10bog, Ragnulf-le-maudit, mwd65
raymattison21
Re: Draft player obfuscation
by raymattison21 @ 7/29/2017 7:14 am
Are we doing another obfuscated draft next season ? Or at least some version of it?
jdavidbakr
Re: Draft player obfuscation
by jdavidbakr (Site Admin) @ 7/29/2017 3:07 pm
raymattison21 wrote:
Are we doing another obfuscated draft next season ? Or at least some version of it?

I'll make a decision before the end of the season, probably around mid season.
Liked by kicker10bog, raymattison21
WarEagle
Re: Draft player obfuscation
by WarEagle @ 7/30/2017 9:07 pm
jdavidbakr wrote:


I'll make a decision before the end of the season, probably around mid season.

Please announce this decision prior to the trade deadline.
Mcarovil
Re: Draft player obfuscation
by Mcarovil @ 9/13/2017 5:38 pm
Can we get something that shows the number of times a player was scouted before the draft? Coming up to the draft in Beta 87 and it would be helpful. At least for me.
Last edited 9/13/2017 10:39 pm
WarEagle
Re: Draft player obfuscation
by WarEagle @ 9/14/2017 5:40 am
It's either 1 or 0.

If you have the option to scout him, it's 0. If you don't, it's 1.
Black Adder
Re: Draft player obfuscation
by Black Adder @ 9/14/2017 2:16 pm
JDB,

I`ve lost track in all of these 13 pages,what could,will or should happen, could you clarify please.

How many players can we scout and when is the last sim to scout a player?

All teams get to see any player that is scouted,yes?

Players that get drafted in the later rounds,if they do get a Vol boost or bust,it`s likely to be bigger, than if they were picked earlier in the round/draft?

Keep up the good work.
jdavidbakr
Re: Draft player obfuscation
by jdavidbakr (Site Admin) @ 9/14/2017 5:02 pm
Black Adder wrote:
JDB,

I`ve lost track in all of these 13 pages,what could,will or should happen, could you clarify please.

How many players can we scout and when is the last sim to scout a player?

All teams get to see any player that is scouted,yes?

Players that get drafted in the later rounds,if they do get a Vol boost or bust,it`s likely to be bigger, than if they were picked earlier in the round/draft?

Keep up the good work.

Scouts per team is still 5, but I was going to increase that - I'll see if I can up it to 10 by tomorrow. Yes, all teams still see any scouted player. And yes, there is a random boost to later rounds' volatility.
Liked by raymattison21
Mcarovil
Re: Draft player obfuscation
by Mcarovil @ 9/14/2017 9:35 pm
I can't see a scout player button in beta 87. Can someone point me in the right direction. It's not on the player card.
  • ‹
  • 1
  • 2
  • ...
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • ›
Copyright ©2013-2026 Catalyst Productions | Weather data powered by Visual Crossing
Game Engine Version Bleeding Beta | Website Version ec41690
Terms & Conditions | Privacy Policy