raymattison21 wrote:
2 time s 32 is 64....out of 7 times 32.....? Only 28 percent of the draft could be scouted?. .....and how does volatility effect the post scouted player? It seems the ranges are half as small after the scout, when compared to the old style .
I've struggled to decide the number of players to scout, and 2 does feel small. I don't want it to be where you're able to scout every player that ends up getting drafted, but I suppose I could even let you scout 7 players and some of those players will get skipped because they came in low after being scouted. Maybe 5 would be a better number?
raymattison21 wrote:
Can I have some more examples . ...or I can't wait to see real draft. Cause with over 2/3 of the players not going to be scouted could possibly make it a **** shoot, not that it is a bad thing at all . Especially with speed and acceleration being so variable for the highly volatile . How about 40 times? 20 yard shuttle ? Bench? Anyways I love it!
This isn't a replacement for combine numbers, which I do still want to add.