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[hotfix testing] Punt return overrides
Beta Chat
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jdavidbakr
Re: [hotfix testing] Punt return overrides
by jdavidbakr (Site Admin) @ 8/28/2017 1:24 pm
Someone reported an issue with punt return overrides not working properly. I am getting a hotfix ready, and am pushing it to Beta today. Please let me know if you notice any override issues in the games over the next few days. I'd like to push this into the 0.4.1 engine by the end of the week.
Last edited 8/28/2017 6:24 pm
blackflys
Re: [hotfix testing] Punt return overrides
by blackflys @ 8/28/2017 4:37 pm
If you deactivate a player due to injury he will still play on the plays he's in on a override . I just noticed this again a Couple days ago.
jdavidbakr
Re: [hotfix testing] Punt return overrides
by jdavidbakr (Site Admin) @ 8/28/2017 7:05 pm
blackflys wrote:
If you deactivate a player due to injury he will still play on the plays he's in on a override . I just noticed this again a Couple days ago.

That's so you don't have to put him back on there once he's been reactivated. He won't be available if he's deactivated so he won't actually play.
blackflys
Re: [hotfix testing] Punt return overrides
by blackflys @ 9/04/2017 3:21 am
That's what I'm trying to tell you and brought it up months ago. If you deactivate a player he will still play on overrides that you specifically subbed him in on.

NCAA Bryson 10 deactivated his already injured rb and he played four plays and was injured worse hes out 10 weeks. I have noticed this a countless number of times. I'm real big on overrides and use them on most formations for most of the teams I have owned.

I usually play my players thru injuries unless I'm trying to nurse guys for playoffs and that's mainly when I see the most of these situations happen. I have had a RB deactivated and get 15 carries in a game.
Last edited 9/04/2017 8:22 am
blackflys
Re: [hotfix testing] Punt return overrides
by blackflys @ 9/05/2017 10:50 pm
Is this going to be looked into?
jdavidbakr
Re: [hotfix testing] Punt return overrides
by jdavidbakr (Site Admin) @ 9/06/2017 11:15 am
I actually went through the code last night looking for this and can't see a reason that it could be happening. When the team loads up the overrides it's only loading active players. Could you give an example, preferably immediately after the game sim before any changes are made to your lineup?
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