setherick wrote:
I said it was a step backward, but I want to change my answer to it's significantly worse than 0.4.2 after watching the MFN-1 games. Here's why:
0.4.2 - QBs are predictable in their reads. You know they are going to lock on to one receiver at a time and you can reasonably guess who the primary receiver is. This allows you to create situational and consistent game plans.
0.4.3 - ¯\_(?)_/¯
My deep passing plan was in all leagues . It so overpowered in 4.2. In 87 I got stomped by the cpu with that plan, but thier talent was much better . I actually have to gameplan now. Not just set it and go to any team.
I am in agreement that reads are unpredictable but in 4.3 They just don't throw it to primary target anymore . You actually might want to move your wr1 to the slot in order to get big numbers. We're gonna have to add the db locking on to a particular wr in order to combat this. But it causes more complex gameplanning from both sides of the ball imo. Which is a good thing.