![]() Re: 0.4.4 - All the Problems
by
setherick
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8/08/2018 6:39 am
Ragnulf-le-maudit wrote: setherick wrote: In which the 54 route RB embarrasses the 89 M2M LB on a swing route: https://die-hard-fans.myfootballnow.com/watch/1133#210248 On this one it looks like the LB goes for the ball and miss, but he has the RB covered. If that's what happens, he's the worst LB in the world. The angle he breaks off won't get him the ball or the RB. The whole concept of "going for the ball" means that you take an angle that gets you in front of the receiver, but still in position to make a play on the receiver or the ball. Not that you run 10 yards away from the receiver like an idiot. |
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![]() Re: 0.4.4 - All the Problems
by
setherick
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8/08/2018 6:40 am
You know what would be really cool. If scores and stats lined up on the game again. I've seen way too many box scores like this in 0.4.3. I want to say that they are fluke games, but they happen so consistently it makes me wonder if they are just another symptom of this release: https://mfn1.myfootballnow.com/box/8437
Also, I'm not convinced that LBs are going for the ball. I'm more convinced that they just can't cover: https://mfn1.myfootballnow.com/watch/8437#1530262
Last edited 8/08/2018 11:49 am
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![]() Re: 0.4.4 - All the Problems
by
setherick
@
8/08/2018 9:14 am
setherick wrote: Also, after reviewing Infinity's play selection in DHF, I'm pretty sure that an all long pass offense is still ****** broken AF. Primarily long pass offense completed 60% in the first try: https://mfn1.myfootballnow.com/box/8437 With the right tweaking, I'm sure I can get my percentages up. My primarily short pass offense get hammered all the time with wobbly passes and barely completely 40%. I'm sure this is just coincidence. |
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![]() Re: 0.4.4 - All the Problems
by
setherick
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8/10/2018 8:12 am
Long passing lives! Next game I'll actually optimize my playbook to show that all of the silly nerfs that JDB put in had the EXACT OPPOSITE EFFECT of what was intended: https://mfn1.myfootballnow.com/log/8452
Long Passing is BETTER! Short Passing now SUCKS! Take that causality. |
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![]() Re: 0.4.4 - All the Problems
by
setherick
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8/14/2018 11:24 pm
This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084
Also, what the **** is this? https://die-hard-fans.myfootballnow.com/watch/1181#219114 This BS B&R brought to you by a 70 vs 87 roll with the advantage to the defender: https://die-hard-fans.myfootballnow.com/watch/1181#219134
Last edited 8/15/2018 4:31 am
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![]() Re: 0.4.4 - All the Problems
by
raymattison21
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8/15/2018 3:15 pm
setherick wrote: This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084 Also, what the **** is this? https://die-hard-fans.myfootballnow.com/watch/1181#219114 This BS B&R brought to you by a 70 vs 87 roll with the advantage to the defender: https://die-hard-fans.myfootballnow.com/watch/1181#219134 It is one of the worst parts of the release . Still, why do defenders just stop after the B&R roll? You can see it well on the third one you posted . It looks like they do that same dive attempt then man vs. Route is rolled as they are in pursuit the rest of they way. |
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![]() Re: 0.4.4 - All the Problems
by
Infinity on Trial
@
8/16/2018 7:49 am
raymattison21 wrote: setherick wrote: This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084 Also, what the **** is this? https://die-hard-fans.myfootballnow.com/watch/1181#219114 This BS B&R brought to you by a 70 vs 87 roll with the advantage to the defender: https://die-hard-fans.myfootballnow.com/watch/1181#219134 It is one of the worst parts of the release . Still, why do defenders just stop after the B&R roll? You can see it well on the third one you posted . It looks like they do that same dive attempt then man vs. Route is rolled as they are in pursuit the rest of they way. But hey, you can have a roster-only league now. Player attributes still won't make sense, your draft picks will all bust, and HCs are stuck with the same limited playbooks, but at least you won't be able to gameplan for all the 4.4 problems. |
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![]() Re: 0.4.4 - All the Problems
by
setherick
@
8/17/2018 12:00 am
On this play, watch the DB continue to run the WR's route after the WR stops running it: https://die-hard-fans.myfootballnow.com/watch/1197#222102
JDB swears that DBs are unaware of the route, but this play is making that claim look suspect. I've seen plenty of other examples of bad coverage like this when the WR ends the route. There IS a bug in that code. |
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![]() Re: 0.4.4 - All the Problems
by
CrazyRazor
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8/17/2018 1:19 pm
There are entirely too many dump-off passes to the RB's currently. In this game, my RB led all recievers in catches and yards. That should never happen. https://nfl.myfootballnow.com/box/1878
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![]() Re: 0.4.4 - All the Problems
by
raymattison21
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8/17/2018 4:17 pm
CrazyRazor wrote: There are entirely too many dump-off passes to the RB's currently. In this game, my RB led all recievers in catches and yards. That should never happen. https://nfl.myfootballnow.com/box/1878 I put this gameplan in the old code and the qb threw to backs less than 10% of the time. A similar plan under the new code my qbs throw to backs 20-25% of the time. It's at least double even when you try not to throw to backs. |