On this one it looks like the LB goes for the ball and miss, but he has the RB covered.
If that's what happens, he's the worst LB in the world. The angle he breaks off won't get him the ball or the RB. The whole concept of "going for the ball" means that you take an angle that gets you in front of the receiver, but still in position to make a play on the receiver or the ball. Not that you run 10 yards away from the receiver like an idiot.
Re: 0.4.4 - All the Problems
by
setherick
@
8/08/2018 7:40 am
You know what would be really cool. If scores and stats lined up on the game again. I've seen way too many box scores like this in 0.4.3. I want to say that they are fluke games, but they happen so consistently it makes me wonder if they are just another symptom of this release: https://mfn1.myfootballnow.com/box/8437
With the right tweaking, I'm sure I can get my percentages up.
My primarily short pass offense get hammered all the time with wobbly passes and barely completely 40%. I'm sure this is just coincidence.
Re: 0.4.4 - All the Problems
by
setherick
@
8/10/2018 9:12 am
Long passing lives! Next game I'll actually optimize my playbook to show that all of the silly nerfs that JDB put in had the EXACT OPPOSITE EFFECT of what was intended: https://mfn1.myfootballnow.com/log/8452
Long Passing is BETTER! Short Passing now SUCKS! Take that causality.
Re: 0.4.4 - All the Problems
by
setherick
@
8/15/2018 12:24 am
This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084
This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084
It is one of the worst parts of the release . Still, why do defenders just stop after the B&R roll? You can see it well on the third one you posted . It looks like they do that same dive attempt then man vs. Route is rolled as they are in pursuit the rest of they way.
Re: 0.4.4 - All the Problems
by
Infinity on Trial
@
8/16/2018 8:49 am
raymattison21 wrote:
setherick wrote:
This BS B&R brought to you by a 89 vs 94 roll. Sure, I don't expect the defender to win EVERY TIME, but I also don't expect the defender to LOSE every time, and that's what's happening on contested rolls: https://die-hard-fans.myfootballnow.com/watch/1181#219084
It is one of the worst parts of the release . Still, why do defenders just stop after the B&R roll? You can see it well on the third one you posted . It looks like they do that same dive attempt then man vs. Route is rolled as they are in pursuit the rest of they way.
But hey, you can have a roster-only league now.
Player attributes still won't make sense, your draft picks will all bust, and HCs are stuck with the same limited playbooks, but at least you won't be able to gameplan for all the 4.4 problems.
JDB swears that DBs are unaware of the route, but this play is making that claim look suspect.
I've seen plenty of other examples of bad coverage like this when the WR ends the route. There IS a bug in that code.
Re: 0.4.4 - All the Problems
by
CrazyRazor
@
8/17/2018 2:19 pm
There are entirely too many dump-off passes to the RB's currently. In this game, my RB led all recievers in catches and yards. That should never happen. https://nfl.myfootballnow.com/box/1878
There are entirely too many dump-off passes to the RB's currently. In this game, my RB led all recievers in catches and yards. That should never happen. https://nfl.myfootballnow.com/box/1878
I put this gameplan in the old code and the qb threw to backs less than 10% of the time. A similar plan under the new code my qbs throw to backs 20-25% of the time. It's at least double even when you try not to throw to backs.