![]() Re: [0.4.5] Game engine update b874568
by
setherick
@
1/05/2019 12:49 pm
raymattison21 wrote: setherick wrote: Oh, to add to JDB's list, one thing that I have noticed is that the ratio between INT:Knockdowns seems skewed. Let me know what y'all think about that. Ints seem up , but that could be from extra pressure . But knockdowns are rare at best. I'm pretty sure that most of the INTs should be knockdowns looking at the player attributes of the players that are getting them. In general, knockdowns are still too low though. Your elite DBs should average 1 per game or so. Right now, they are averaging around 0.25. Reference: https://www.teamrankings.com/nfl/player-stat/defense-pass-defenses?season_id=16
Last edited 1/05/2019 6:55 pm
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![]() Re: [0.4.5] Game engine update b874568
by
raymattison21
@
1/05/2019 12:54 pm
mwd65 wrote: A couple things I noticed in game 3 after update: 1.) My QB that was passing for about 360 yards/game and around 70 percent the first 2 games, went 17/34 for 92 yards this game. Many of his passes missed the target by a considerable margin. I was wondering if this is due to updates on coverage or just a bad game. I am thinking the dump off to backs have been slightly marginalized. Perhaps qbs are forcing more passes to the te instead. Same with wr passes to the slot 2.) I saw an uptick on QB's throwing to RB's that are tangled with the linemen. https://mfn1.myfootballnow.com/watch/9094#1657793 https://mfn1.myfootballnow.com/watch/9094#1657873 https://mfn1.myfootballnow.com/watch/9094#1657891 this is one spot I wish qbs ran more often. In his eyes everything is covered so run into position to throw it away . 3.) I saw more than usual where the whole Dline seems to come at the QB with little resistance. https://mfn1.myfootballnow.com/watch/9094#1657800 https://mfn1.myfootballnow.com/watch/9094#1657907 https://mfn1.myfootballnow.com/watch/9094#1657929 https://mfn1.myfootballnow.com/watch/9094#1657938 |
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![]() Re: [0.4.5] Game engine update b874568
by
setherick
@
1/05/2019 1:00 pm
setherick wrote: raymattison21 wrote: setherick wrote: Oh, to add to JDB's list, one thing that I have noticed is that the ratio between INT:Knockdowns seems skewed. Let me know what y'all think about that. Ints seem up , but that could be from extra pressure . But knockdowns are rare at best. I'm pretty sure that most of the INTs should be knockdowns looking at the player attributes of the players that are getting them. In general, knockdowns are still too low though. Your elite DBs should average 1 per game or so. Right now, they are averaging around 0.25. Reference: https://www.teamrankings.com/nfl/player-stat/defense-pass-defenses?season_id=16 Although this guy has 34 catching and 33 courage! https://mfn1.myfootballnow.com/player/13112 JDB did you accidentally push in some of the changes I had made to alpha player generation last year? |
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![]() Re: [0.4.5] Game engine update b874568
by
raymattison21
@
1/06/2019 8:26 am
Some other notes that might carry over to 0.4.5] Version 0bea00b.
1. KR numbers have went up... small sample? 2. The play by play noted my ball carriers running the ball and also missing blocks on the same play. 3. Defenders over running coverage in the deep flats . Perhaps it's a end route senerios causing it. 4. Blitzers stop for a second and cover and then continue to blitz again. 5. Saw one teleporting fumble. |
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![]() Re: [0.4.5] Game engine update b874568
by
raymattison21
@
1/06/2019 8:29 am
setherick wrote: setherick wrote: raymattison21 wrote: setherick wrote: Oh, to add to JDB's list, one thing that I have noticed is that the ratio between INT:Knockdowns seems skewed. Let me know what y'all think about that. Ints seem up , but that could be from extra pressure . But knockdowns are rare at best. I'm pretty sure that most of the INTs should be knockdowns looking at the player attributes of the players that are getting them. In general, knockdowns are still too low though. Your elite DBs should average 1 per game or so. Right now, they are averaging around 0.25. Reference: https://www.teamrankings.com/nfl/player-stat/defense-pass-defenses?season_id=16 Although this guy has 34 catching and 33 courage! https://mfn1.myfootballnow.com/player/13112 JDB did you accidentally push in some of the changes I had made to alpha player generation last year? I can't see the link, but lately I have been looking at non position ratings for every position and there is some nice ratings in the high 30s to 40s. I never checked before so is it different ? |
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![]() Re: [0.4.5] Game engine update b874568
by
setherick
@
1/06/2019 8:58 am
Defenders overrunning coverage when in a zone is a known issue. JDB is working on it in alpha. I think those changes will be in tonight.
It's better, but barring more changes today, it's still there. Also, DBs still occasionally lose their man when the ball is in the air. Two things to look for tonight. |
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![]() Re: [0.4.5] Game engine update b874568
by
setherick
@
1/06/2019 10:36 am
I've been thinking about safeties over pursuing plays and the punish receiver attribute. I think the punish logic needs to be looked at next (probably 0.4.6 tho so that 0.4.5 can be released faster).
Anyway, this is what I think the logic should be: 1) DB identifies the pass is in the air 2) DB rolls Intelligence to determine if he can reach the WR before the ball gets there if he loses this roll the DB has a disadvantage to the rest of the rolls [over confidence detriment] 3) If the DB reaches the WR before the ball gets there, DB rolls Discipline to see if he hits the receiver before the ball arrives 4) If he hits the WR early, roll to see if he gets called for DPI [higher chance for DPI based on how early he hits] 5) If the DB hits early, roll WR Courage to see if he can still fight through the hit and make the catch anyway 6) If the DB reaches the WR as the ball gets there, roll Route vs M2M to see who has the best position, then roll the catch chance, and then roll Punish vs Courage as normal to see if the DB can knock it away |
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![]() Re: [0.4.5] Game engine update b874568
by
Ragnulf-le-maudit
@
1/06/2019 12:11 pm
Strange read by the qb on that GL play-action. Throws to the RB in the line and has the WR alone on the outside. I've seen this before. It looks as if the qb has changed his reads on that play. https://mfn1.myfootballnow.com/watch/9115#1661503 reads need work. It's just that the QB reads it differently now than last season. [/quote][/quote] |
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![]() Re: [0.4.5] Game engine update b874568
by
setherick
@
1/07/2019 4:53 am
<moved to appropriate thread>
Last edited 1/07/2019 12:10 pm
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