TarquinTheDark wrote:
If the overuse penalty is linear or static, it needs to be converted to hyperbolic.
Maybe that's a solution for DOtB as well.
I think it is, but it's powerful . Still, with all the other nerfs on top of it by the second half of a pre season game he'll start out 0-3 with an int. By pass 10 he might be 6/10 and back to normal .
When this nerf was put in I rotated qb with success by letting them alternate consecutive snaps at the beginning of the game. Yes, the second guy is nerfed but it's spread out some...mixed in with the starters completions one can sneak by the penalty imo. Yes, you incomplete passes but it's only like 5 out of 40 to 60 by the end of the game. . If the guys elite he might complete a short pass or two within those first 5 pass attempts . Thats a successful qb rotation now.
For,preseason start the guy you want to see less of and by the second half you back up is more than warm. Set qb fatigue really low and alternate them down the depth chart a bunch of times so a non qb won't get thrown in there , when both guys get tired.
I don't like that nerf but when a qb gets injuries irl the backup might get a different offensive scheme around him. We really don't have that luxury here to do in game . Not that it would help much with our code, but I think parabolizing stuff has exasperated all these nerfs effectiveness .
Really I think the players chemistry is off. That's why guys don't rotate too often irl. The backup is practicing with the 2nd team and is running the opponents plays most of that week. So, I think he wouldn't be a s fuild with the the offense . You need those reps in to get familiarized with the nuances /complications of the scheme for that team that week.
It's almost like you should get more positional experience or familiarity during the game and less for practice here. Then make positional experience familiarity matter more. So , a rotation won't work unless you spent alot of time developing that scheme with those players .
Still, with fatigue at the lowest rate subbing (99) will pull a qb a few times a game. Ours don't run at all but for some reason thier arms are getting tired . This is why the qb sub works so well without the penalty . Until, fatigue is looked at it is tough for me to look a lot of nerfs as to say why or why not.