![]() TO in OT
by
TheAdmiral
@
9/13/2020 4:13 am
Coaches are not calling timeouts in overtime. Is this because OT is 10 mins rather than 15 so the 'timeout coding' doesn't kick in as the AI is anticipating another 5 minutes of time on the clock?
https://ff.myfootballnow.com/watch/769#126896 Also no 2 minute warning in OT? Is that a standard rule? |
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![]() Re: TO in OT
by
jdavidbakr
(Site Admin)
@
9/17/2020 4:42 pm
I'll bet you're right that it's related to the 10 minute overtime period.
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![]() Re: TO in OT
by
TheAdmiral
@
9/24/2020 7:08 am
Not sure if IT is fixed as I haven't had a team go to IT for a few harnesses BUT, have had a few games with no timeouts called prior to halftime.
It seems a bit 'glitchy' right now |
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![]() Re: TO in OT
by
TheAdmiral
@
9/24/2020 1:02 pm
TheAdmiral wrote: Not sure if IT is fixed as I haven't had a team go to IT for a few harnesses BUT, have had a few games with no timeouts called prior to halftime. It seems a bit 'glitchy' right now ****** autocorrect This should read. "Not sure this has been 'fixed', as I haven't had a team go to OT (overtime) in a few gameweeks. BUT I have had a few games with no timeouts called prior to halftime. It seems a little 'glitchy' at the moment." |
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![]() Re: TO in OT
by
TheAdmiral
@
9/24/2020 2:38 pm
https://groupoffive.myfootballnow.com/watch/1262#220904
from the same game, punter with 92/93 timing is blocked. Block made by a CB with 94 speed, 93 accel and 88 strength. The block is still not being recorded in the in-game stats either Villareal not getting the credit for a block/forced fumble/tackle or even a sack. But 23- McNulty gets credit for the recovery https://groupoffive.myfootballnow.com/watch/1262#220986 Moving on to the final two minutes and again no timeouts called, although the game was dead and buried by this point. I don't think it had any impact on the final result, but felt wrong - It was a playoff game, not that that should have had any reasoning in the logic. ------------------------------------------------------- Another playoff game, coincidence? https://ufa.myfootballnow.com/watch/3299#547812 This game did have timeouts called in the 4th quarter though https://ufa.myfootballnow.com/watch/3299#547890 Again, I don't think it had an impact on the final result |
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![]() Re: TO in OT
by
TheAdmiral
@
9/25/2020 7:37 am
Victory League OT games in pre-season 1
https://victory.myfootballnow.com/watch/324#57056 Game finishes as a tie - no timeouts called in OT https://victory.myfootballnow.com/watch/328#57786 TD in final minute of OT - no timeouts called |
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![]() Re: TO in OT
by
Smirt211
@
9/25/2020 9:59 am
nods
Obviously the switch to 10 minutes messed with JDB's system. It pushed it off the 15 minutes and 2 minute warning structure of OT ....previous to how it was done. Game must not know how to recognize a way to handle the 10 minute over-time. Treats it like a typical third quarter where nothing such a a 2-minute warning or timeouts branched out around it appear. |
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![]() Re: TO in OT
by
jdavidbakr
(Site Admin)
@
10/03/2020 12:36 pm
Smirt211 wrote: nods Obviously the switch to 10 minutes messed with JDB's system. It pushed it off the 15 minutes and 2 minute warning structure of OT ....previous to how it was done. Game must not know how to recognize a way to handle the 10 minute over-time. Treats it like a typical third quarter where nothing such a a 2-minute warning or timeouts branched out around it appear. Just got in and fixed some OT issues in Beta. Turns out it actually wasn't the 10-minute overtime that caused the issues, it was just that the hurry-up logic didn't fire in OT period - it just never really became apparent with the 15-minute OT periods. I also fixed the timeout count in OT. Let me know if anything seems broken about it. |
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![]() Re: TO in OT
by
TheAdmiral
@
10/03/2020 12:39 pm
jdavidbakr wrote: Smirt211 wrote: nods Obviously the switch to 10 minutes messed with JDB's system. It pushed it off the 15 minutes and 2 minute warning structure of OT ....previous to how it was done. Game must not know how to recognize a way to handle the 10 minute over-time. Treats it like a typical third quarter where nothing such a a 2-minute warning or timeouts branched out around it appear. Just got in and fixed some OT issues in Beta. Turns out it actually wasn't the 10-minute overtime that caused the issues, it was just that the hurry-up logic didn't fire in OT period - it just never really became apparent with the 15-minute OT periods. I also fixed the timeout count in OT. Let me know if anything seems broken about it. For clarity, it's an issue across all formats, not just Beta |
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![]() Re: TO in OT
by
Smirt211
@
10/03/2020 12:40 pm
Yes, I think the game I pulled up was from Westeros, Game of Thrones League.
Thank you, JDB. Current structure is perfectly fine with these fixes in place. :) |