Smirt211 wrote:
Obviously, I watch things and I saw what Infinity was kicking out. I'd (we'd) need to switch things to run first, pass second to be successful. Deep and tricky, though because savvy GMs will respond accordingly. Both sides collide with strategies and eventually offense probably drastically stalls and it becomes primarily a defensive game with minimal outputs offensively.
I'm thinking about whether it's possible to shut down the running game in this code and, if so, whether that will make it easier to pass. As it is, your best bet for winning in this code is rushing for 300 yards and throwing no more than 20 times. I don't think that's quite what anyone was hoping for, but it will certainly change things.
Tentatively, there may actually be a wider variety of passes that work under this code, and seth and I are trying to put them to test. Also, receivers with great skills appear to be far more important than athletic/fast receivers, so it could take some time to get a good feel for how to put together an effective passing game.