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[0.4.6] Version 1792c8b1
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NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
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raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/16/2020 6:23 am
https://lol.myfootballnow.com/watch/2276#399747

This guy gets deep (looks like a zone D)and the QBs throws it. Great to see, but why does the pass fall so short?
setherick
Re: [0.4.6] Version 1792c8b1
by setherick @ 12/16/2020 6:29 am
Another game with 10 sacks and < 50 net passing yards in a veteran heavy league: https://lol.myfootballnow.com/box/2271

This is exactly what 4.6 is going to look like when released.

No better in a half-veteran league with new rosters: https://victory.myfootballnow.com/box/744
Last edited 12/16/2020 12:31 pm
raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/16/2020 9:33 am
https://victory.myfootballnow.com/watch/742#132754

The cb here is worse and he gets beat but why did he run the other way at the time of pass? Look off? He jumped thought the out route trying to make a play off the ball?
setherick
Re: [0.4.6] Version 1792c8b1
by setherick @ 12/16/2020 12:11 pm
Really, the only problem I think needs to be solved to make this game really fun is WR speed off the line. OL have been giving QBs 2-4 seconds to throw, but WRs are just too slow relative to all other positions.

WRs when they have the ball in their hands move a lot faster. So it only looks like they are slow when they are trying to run a route.

Maybe route running should modify the WRs speed off the line / without the ball as a way of simulating "game speed". That way FAST WRs with LOW Route are functionally slower than average SP WRs with high route.
Liked by raymattison21
raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/16/2020 2:52 pm
setherick wrote:
Really, the only problem I think needs to be solved to make this game really fun is WR speed off the line. OL have been giving QBs 2-4 seconds to throw, but WRs are just too slow relative to all other positions.

WRs when they have the ball in their hands move a lot faster. So it only looks like they are slow when they are trying to run a route.

Maybe route running should modify the WRs speed off the line / without the ball as a way of simulating "game speed". That way FAST WRs with LOW Route are functionally slower than average SP WRs with high route.

I thought it already worked this way but could not find anything concrete in posts, but a few months back I checked for old posts and Way back in 4.3 I saw a thread touching on man slowing the receivers down. Route is ran vs man coverage and that’s slowing the receivers?Or is it bump that rolled? Or is it bump acting as hand fighting down the field. Guys defensive hold or grab throughout the route.... maybe that’s slowing them? Or a combo of all?
raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/16/2020 5:03 pm
https://lol.myfootballnow.com/watch/2276#399818

94 hands 99 courage with wr on this shorter pass which was called 3 times. Maybe the qb threw it behind him? The defender beat by a margin has 100 punish
raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/16/2020 5:08 pm
https://lol.myfootballnow.com/watch/2276#399819

This play was used 6 times and the wr had 57 hands with 94 courage. A lot worse hands than the prior play but a lot more wide open. Back to back drops later in the game against 100 punish defenders
setherick
Re: [0.4.6] Version 1792c8b1
by setherick @ 12/16/2020 5:12 pm
The other area of concern with WR speed and OL blocking for me is that there are no viable long passes.

Oh, seth, don't be hyperbolic. Where are the numbers to back it up?

Here.

Formation -- Passing Play -- Play Distance -- Comp -- Att -- Comp% -- Clean% -- Sacks -- Pressures
5 -- Shotgun 5 Wide 5 WR Deep Ins -- Long -- 1 -- 2 -- 50 -- 20 -- 3 -- 1
5 -- Shotgun 5 Wide 5 WR Corner Post -- Long -- 0 -- 4 -- 0 -- 28.57 -- 3 -- 2
14 -- Singleback Empty 4 TE Deep Out -- Long -- 2 -- 3 -- 66.67 -- 60 -- 2 -- 0
113 -- Singleback Normal Deep Corners -- Long -- 0 -- 2 -- 0 -- 66.67 -- 1 -- 0
113 -- Singleback Slot Strong All Go -- Long -- 0 -- 1 -- 0 -- 50 -- 1 -- 0
203 -- I Formation 3WR WR Post -- Long -- 0 -- 1 -- 0 -- 33.33 -- 2 -- 0
203 -- I Formation 3WR Deep Corner/Post -- Long -- 0 -- 2 -- 0 -- 16.67 -- 4 -- 1
212 -- I Formation Twin WR Slot Out -- Long -- 0 -- 3 -- 0 -- 66.67 -- 0 -- 1
212 -- Weak I Normal All Go -- Long -- 0 -- 1 -- 0 -- 33.33 -- 2 -- 0
Liked by raymattison21
setherick
Re: [0.4.6] Version 1792c8b1
by setherick @ 12/17/2020 7:24 am
Oh, seth, you're still being hyperbolic. Real NFL teams don't throw the ball long that often.

Wrong.

The average depth of target for MFN Long Passes is < 20 yards and < 10 yards for Medium passes.

In 2019, in the NFL, only three above average QBs averaged fewer than 7 yards on depth per target (see IAY/PA): https://www.pro-football-reference.com/years/2019/passing_advanced.htm

This year the average depth is lower, but still well above 5, which means that for every pass behind the LOS, there is one that goes 10 yards: https://www.pro-football-reference.com/years/2020/passing_advanced.htm
Liked by raymattison21
raymattison21
Re: [0.4.6] Version 1792c8b1
by raymattison21 @ 12/17/2020 8:27 am
For your long passes the sack% was at 49. Pressure was 62 and hurries only accounted 14. Sacks probably should be at 14% . Pressure probably is fine. Adding or related to the depth of target is the lack the qb to escape the pressure to avoid the sack. The Steelers/eagles create a lot of pressure but sack rates are not this high.

The sack to hurries is a mess. And your qb didn’t run either? Play a man under vs a 5 wide and let the QBs run not get sacked. Depth of target is a mess too but I see a small change of last code change. Still, 3 completions in 37 pass plays. I would like these two things more closer to nfls numbers. In my That would be a more complete version.

Side note I almost blocked a punt vs a 84 timing punter. Almost is the key there
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