NOTICE: This league is using the BLEEDING EDGE game engine. For more information,
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Game Engine Updates!
by
jdavidbakr
(Site Admin)
@
4/29/2026 5:55 pm
I spent a bunch of time hammering out some changes in the passing game, specifically trying to get better results for long passing (more risk/reward extremes) but also in general working on the passing game vs various defenses. Interested to hear how noticeable these changes are as you watch the week 11 games.
This update only is being applied in MFN-1 and is intended for testing and feedback.
I think it's something to be seen oer time; I don't see many using long plays.
Re: Game Engine Updates!
by
IoanBlood
@
5/01/2026 6:44 am
Out of 6 used Long Passes 3 hit the border of 4 yds average. No sack on those 3 plays.
Re: Game Engine Updates!
by
martinwarnett
@
5/01/2026 8:08 am
I want your O line...
Coverage sacks, whiffed blocks, fair enough. Some of the sacks tho had throws that maybe could, should have been made.
I found speed rush was op in that game. For whatever reason, was throwing way too many long *****, so have adjusted rules.
Re: Game Engine Updates!
by
jdavidbakr
(Site Admin)
@
5/01/2026 4:46 pm
Another adjustment has been put into place for the 2076 week 12 games - trying to fix some of the issues identified by the product committee in the week 11 games.