![]() Pre-Season Week 1 Takeaways
by
JCSwishMan33
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4/17/2014 12:56 pm
Sooooo glad to be back in the "active play" portion of the game! :D
Looking over the big update notes, some other stuff people noticed, etc... And looking back at my game (http://mfn1.myfootballnow.com/watch/1343), here's what I took away (and sorry for the novella of a post here):
Alright, I think my "War And Peace" is over. Heh. Sorry for the lengthy post, and for those that read the whole **** thing... Kudos to you! |
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![]() Re: Pre-Season Week 1 Takeaways
by
jdavidbakr
(Site Admin)
@
4/17/2014 3:06 pm
Thanks for the report! Here are my comments:
* As you predicted, penalties are from experience + discipline. There is a measure of fatigue and crowd noise (which is in the sim although there's no record of it) as well. * I think you linked to the wrong play for the mystery "tackle" - I think I know what you're referring to, though, but I haven't gotten to the bottom of it. The QB for some reason just doesn't know what to do. * The starters get pulled in pre-season, which is pretty much everyone in the #1 spot. So that probably explains how you ended up with your #1 receiver not having very many catches, and if your depth chart didn't go deep enough then your kick returner would have made it onto the field. You can control when your starters are pulled via the Misc Gameplan options screen. It could also be fatigue-related - first pre-season game, players are not fully conditioned, and will not be on the field as consistently. * Interesting on the injuries. I'll have to look to see if there's a threshold for showing/not showing injuries in the game log, I don't recall offhand. |
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![]() Re: Pre-Season Week 1 Takeaways
by
JCSwishMan33
@
4/17/2014 6:22 pm
Thanks, JDB! Always nice to hear from you, especially on a marathon post like that one. ;)
My responses:
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![]() Re: Pre-Season Week 1 Takeaways
by
jdavidbakr
(Site Admin)
@
4/17/2014 8:57 pm
JCSwishMan33 wrote: That would be great to know. I'm thinking that the Transactions tab is tracking anything that's shifting the depth chart, even if only for a play or two, so that those stingers and whatnot are being logged as 'legitimate' injuries. But the PBP is only displaying the more 'serious' injuries, which would have the chance to truly affect your depth chart after the game's over. I'd say just flip the logic between the two... So that the Transactions tab only lists the more 'serious' injuries, but the PBP will let you know any guy that might've gone out with a stinger or getting the air knocked out of him. Wow, that was a good catch! You are absolutely correct - the play by play was not displaying the super-minor injuries but the transaction log was. I have it fixed for the next game. |
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![]() Re: Pre-Season Week 1 Takeaways
by
jdavidbakr
(Site Admin)
@
4/17/2014 9:02 pm
... I should say I fixed it as you suggested, which is the way I think I meant it to be as well. Injuries should now only show up in the transaction log if the player also shows as having an injury status, but the PBP will show an injury if the player had to step out for at least one play.
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