In addition to hopefully fixing the team stat sacks/game report, I've also made an adjustment to the blitz pickup. We should now see more blitzers get missed, which should result in a higher sack count.
This _may_ end up going overboard, it's driven by experience and the test league I have has players at pretty high experience, so if you all think it's too high let me know and I'll dial it back. We'll see what tomorrow's games do.
Update 7/17/13
Want to join this league?
Sign up now!
NOTICE: This league is using the BLEEDING EDGE game engine. For more information,
click here.