jdavidbakr wrote:
That does make sense and is a good point. Right now it uses your regular play calling rules, but it would make sense to begin to override that with longer passes in this situation. You _can_ do it by making rules, but I might think about adding some increasing probability for long passes in this situation.
Yeah, I know it's something rule-settable... But at the same time, it seems like it should be something that's just built-in... But the situations are variable.
I was just thinking about it, and I can see a situation where you would be more inclined to dink-and-dunk if you're only down 2 or 3 just to get into Field Goal range with little risk of turnover ("Play for the tie", as Madden would likely say).
But if you were down from like 6-8 points, maybe even 9 (enough time on the clock, and onside logic?), you'd be more likely to go longer to make the chunks you'd need to score quick. I think you'd really want to think about spikes more at this point, too; I hardly see those at this point.