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Finally some game engine updates! Passing game has been revisited
by
jdavidbakr
(Site Admin)
@
5/21/2016 9:15 am
I rewrote some algorithms with the passing game. I've done limited testing but am happy with what I see so far. A couple of points with this update:
* The sack where the QB runs to the sideline should be eliminated * Offensive line should pass protect better, and the pass rush/pass block attributes should have a greater impact * Defense Ends and Offensive Tackles, when engaged, are now also considering speed (acceleration + max speed) as the DE will do more speed rushing. * QB passing accuracy bar carries a bit more weight than it did previously. QB's with 50-rated accuracy should no longer do as well as they have.
My limited testing indicates that this has reduced the sack rate, and the top QBs are more directly related to their ratings. I welcome your feedback as you watch the week 5 games.
Re: Finally some game engine updates! Passing game has been revisited
by
lellow2011
@
5/21/2016 6:59 pm
This should be really interesting for my team, I have a pretty good QB but a somewhat meh pass block rating on some of my linemen.
Re: Finally some game engine updates! Passing game has been revisited
by
Black Adder
@
5/22/2016 5:47 am
Thank you JDB for your dedicated efforts to continue to improve this game.
Re: Finally some game engine updates! Passing game has been revisited
by
ibblacklavender02
@
5/22/2016 7:57 pm
Black Adder wrote:
Thank you JDB for your dedicated efforts to continue to improve this game.
+1
Re: Finally some game engine updates! Passing game has been revisited
by
lellow2011
@
5/23/2016 4:43 am
QBs still seem way too good under pressure, it's like pressure has absolutely no effect on the QB at all.
Re: Finally some game engine updates! Passing game has been revisited
by
Wolfpack
@
5/23/2016 4:46 am
I noticed QB runs which had all but disappeared last game. Plus no sacks from my DL which is odd.
Re: Finally some game engine updates! Passing game has been revisited
by
lellow2011
@
5/23/2016 4:49 am
Wolfpack wrote:
I noticed QB runs which had all but disappeared last game. Plus no sacks from my DL which is odd.
Yeah, my DL did nothing as well. My QB scrambled quite a bit too. I thought the QB play looked much improved, my main complaint is the fact that you can have pressure directly in the QBs face and watch them drop a frozen rope into double coverage 30-40 yards downfield.
Re: Finally some game engine updates! Passing game has been revisited
by
Tecra031
@
5/23/2016 8:42 am
Same as above...more scrambling from my QB, which is better...but no sacks or real pressure at all on the opposing QB.
Re: Finally some game engine updates! Passing game has been revisited
by
lellow2011
@
5/23/2016 9:02 am
Tecra031 wrote:
Same as above...more scrambling from my QB, which is better...but no sacks or real pressure at all on the opposing QB.
Even plays where I brought 6-7 guys nobody was getting home on the QB.
Re: Finally some game engine updates! Passing game has been revisited
by
oukjweather
@
5/23/2016 9:33 am
jdavidbakr wrote:
I rewrote some algorithms with the passing game. I've done limited testing but am happy with what I see so far. A couple of points with this update:
* The sack where the QB runs to the sideline should be eliminated * Offensive line should pass protect better, and the pass rush/pass block attributes should have a greater impact * Defense Ends and Offensive Tackles, when engaged, are now also considering speed (acceleration + max speed) as the DE will do more speed rushing. * QB passing accuracy bar carries a bit more weight than it did previously. QB's with 50-rated accuracy should no longer do as well as they have.
My limited testing indicates that this has reduced the sack rate, and the top QBs are more directly related to their ratings. I welcome your feedback as you watch the week 5 games.
I noticed improvement for my team in all of the above. My QB played one of his better games hitting a more respectable number of his passes given his passing accuracy and my DLine had one of its more impactful games given their ratings getting 3 sacks.