Just pushed some updates to the pass and run block code. Here are the basic details:
* Speed advantage to DE's has been turned down
* Weight now plays a bigger role in the blocking algorithm (for all blocks, not just on the line)
* The attributes for blocking now carry a bit more weight (i.e. a 100-rated pass blocker should be more effective against a lower-rated pass rusher than he was previously, all other factors being equal. However, a small 100-rated pass blocker should still have some measure of difficulty against a larger lower-rated pass rusher, which in the previous generation of code the weight was not as much of a factor)
In testing, this appears to reduce sacks and slightly improve the running game. QB's are not under as much pressure as they were previously, and should have better passing stats as a result. I haven't simmed a full season yet in testing, so there may be unintended consequences I have yet to discover. Your feedback about whether or not this seems true when watching your games tomorrow will, as always, be appreciated.