NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - General MFN Discussion

Fastest TD ever?

By Gustoon
8/04/2017 8:40 am
I've had some quick TDs before but not this quick, 10 seconds!
https://mfn26.myfootballnow.com/gamecenter/view/3782#680504

Re: Fastest TD ever?

By jlyman
8/04/2017 5:20 pm
Gotta love your guy getting beat on the first play of the game. Generally that means it's gonna be a long night. :)

Re: Fastest TD ever?

By setherick
8/05/2017 3:40 pm
Gustoon wrote:
I've had some quick TDs before but not this quick, 10 seconds!
https://mfn26.myfootballnow.com/gamecenter/view/3782#680504


At the risk of sounding like Ray here, I would ask why it took an 82 SP, 89 AC, 93 carry WR 6 seconds to run ~45 yards. Can't even blame fatigue here. It's the first play of the game.

Re: Fastest TD ever?

By raymattison21
8/06/2017 8:39 am
Yes, we all know players run too slow, but I will touch on something else that has been bothering me since way back.

That is the ball . This was a 40 yard laser tossed by a 70 arm strength qb. The only way I could get the calculations to match the distance traveled by the ball in he time alloted showed top arm strength for that qb . Or one could easily say the ball is moving to fast.

Compare that to the 5.12 fourty of the wr with genuine B grade speed and the ball is moving way too fast.

This QB had to launch the ball with a mere 15 trajectory angle at a speed nearing 60 mph with the ball reaching a total height of 15 feet.

Those numbers , imo, should be closer to 20 angle, 55 mph, and 20 feet, but that is with 82 speed guys running 4.5 fourties.

Take all that in to account and the speed of the ball should drop approximately another 21 percent .

One or the other has to happen. Slower ***** or faster players , cause I never see coverage ever working right as the closing speed of cover guys are diminished . Thus making speed overly valuable along with accuracy of a QB.

The value of acceleration is depreciated as well as every technical rating of a player. We will continue to make smaller and smaller windows as adjustments are made to compensate for this discrepancy of player speed to ball speed. All ratings involving the pass game will rely on elite numbers in order for routine success .

Except arm strength and speed of course, but we just got a boost or in arm strength but now there are mysterious knockdowns not tallied. To make the numbers fit. It is cause every QB is rocketing lasers all day long. Probably the reason QBS don't throw real bombs . ....just 45 yard lasers that never go above 15 feet and reach the recievers in less than 2 seconds.

This is the reason deep passes were so easy to complete in the past...no time for closing speed....not to mention our cover guys only play "trail techniques " in man and are way too slow to get to their respective zone assignments .

They still don't get there, but the recievers just drop it now or the qb under throws it .

I bet this bleeds in to punt returns and kick returns also , but that's for another day.

Oh yeah...that why punish and courage worked so well under the old code also.

Last edited at 8/06/2017 8:41 am