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League Forums

Main - General MFN Discussion

Time Management

By Warthog
7/31/2019 6:37 pm
I think we all know the default time management sucks in this game. But we all try to deal with it as best we can. But today it cost me the game in MFN-2. Down two, opponent out of time outs, we are in FG range. Third and five, clock is stopped after opponents last time out, 1:28 to go. Don't gain much, have to try the go-ahead FG now. Remember, third down play started with 1:28 to go. So the time of the play plus running as much time off the clock as possible means the FG attempt should snap with about 40 seconds to play, right? Nope, 1:11 on the clock when it snapped. ****, the game doesn't run hurry plays that quickly, yet my offense ran off the field, the FG unit comes in and snaps the ball all in about 12-13 secs. So the opponent got an extra 25-30 secs.

Opponent kicked a FG to win on the last play of the game.

The time management you could say ending up not making a difference since, on what probably would have been the last play of the game, we got called for unnecessary roughness stopping the clock and putting them in easy FG position.

Getting really tired of this kind of **** happening.

And don't get me started with the freaking "off-setting turnovers" thing.

Re: Time Management

By punisher
7/31/2019 7:11 pm
Warthog wrote:
I think we all know the default time management sucks in this game. But we all try to deal with it as best we can. But today it cost me the game in MFN-2. Down two, opponent out of time outs, we are in FG range. Third and five, clock is stopped after opponents last time out, 1:28 to go.


1:28 to go = https://mfn2.myfootballnow.com/watch/9761#1768656