NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - General MFN Discussion

Re: Draft Bonus Revision

By King of Bling
4/27/2021 1:44 am
I tried posting this in "Suggestions" but kept getting an error reading?

As it stands right now, lower 4th round picks are a poor option as they carry a large bonus guarantee for a marginal player that may or may not make a roster on a fairly regular basis. Case in point; any seasoned MFN owner would gladly trade a 4-28 for instance for a 5-10, simply to avoid the bonus 'penalty' as it were.

To fix this disparity, might we consider the following:
1st and 2nd round = 100% Bonus Guarantee
3rd = 75% Bonus Guarantee
4th = 50% Bonus Guarantee
5th = 25% Bonus Guarantee

This would make 4th's & 5th's carry a bonus, but not make them so out of whack with one another. Also, 5th's sometimes hit it with a nice training jump whereas 6th not so much. Consequently the whole structure would be more sensible for picking as the lower rounds would be more palatable.

Thoughts, comments...

Last edited at 4/27/2021 1:46 am

Re: Draft Bonus Revision

By raymattison21
4/27/2021 11:29 am
I am not against the proposal but early 1st rounders carry a too little of a bonus. And the renegotiated contracts are way to low for elite players. That’s the balance to me ... yes it’s flawed but at least there’s a balance. IMO contracts are still too easy unless you over bid on n FAs and or give long bonus laden contracts to old guys.

And to give a counter argument for the fun of it our championship run in Victory was fueled by a backfield consisting of a 4.23 and 6.23 picks. Good or bad I disagree about there being little to no talent in the later rounds. Those two back combined for over 2000 rushing and receiving yards in the regular season alone.

In general I don’t need more money (cap) or better players but I would rather a system that simulates the nfl more accurately. Like your suggestion... it does something by lowering bonuses of later picks ....more like the nfl but it will create even more money to over bid on non elite FAs....the latter is not like the nfl

Re: Draft Bonus Revision

By JerryWu
4/27/2021 5:17 pm
King of Bling wrote:
I tried posting this in "Suggestions" but kept getting an error reading?

As it stands right now, lower 4th round picks are a poor option as they carry a large bonus guarantee for a marginal player that may or may not make a roster on a fairly regular basis. Case in point; any seasoned MFN owner would gladly trade a 4-28 for instance for a 5-10, simply to avoid the bonus 'penalty' as it were.

To fix this disparity, might we consider the following:
1st and 2nd round = 100% Bonus Guarantee
3rd = 75% Bonus Guarantee
4th = 50% Bonus Guarantee
5th = 25% Bonus Guarantee

This would make 4th's & 5th's carry a bonus, but not make them so out of whack with one another. Also, 5th's sometimes hit it with a nice training jump whereas 6th not so much. Consequently the whole structure would be more sensible for picking as the lower rounds would be more palatable.

Thoughts, comments...

Re: Draft Bonus Revision

By WarEagle
4/27/2021 6:36 pm
I don't really care about the bonuses for draft picks, except that I don't think you should be locked into a contract until after training camp, AT LEAST until after the draft.

You should be able to trade a just drafted player and move down a few spots without having to eat the bonus for a player that doesn't even have one of your hats to wear yet.

I think the draft includes too many highly rated players with high VOL, turning them into expensive non-highly rated players after TC.

You'll usually see only one or 2 good players with low VOL, making the entire draft a complete **** shoot instead of just the later rounds.

It would be nice to actually feel optimistic about the draft and TC (knowing you might possibly be disappointed) instead of going into it knowing it's going to **** and every few seasons getting surprised that one of you picks actually improved.

Re: Draft Bonus Revision

By TheAdmiral
5/15/2021 4:37 am
When bidding for Free Agents it would help to know the top 5 wages being paid to that position and the League average for that position.

A players contract demands should be limited to the highest paid player (at the position) +10%.

It would also help if players were graded on what they have shown on the field. Similar to a PFF rating, this should give a better indicator as to a players financial worth.

The cap itself should rise by no more than 5% and should occasionally remain unchanged or be reduced. BUT only if the tools are in place for an owner to make more informed decisions.

Re: Draft Bonus Revision

By CrazySexyBeast
5/16/2021 5:09 pm
WarEagle wrote:
...except that I don't think you should be locked into a contract until after training camp, AT LEAST until after the draft.

I agree. Eli/Ryan, anyone? I would think locking contracts after the end of draft sims, which is more in line with RL NFL, would encourage draft day trading.
Scenario: Round 4.. Need a TE. GM X drafted a player from my board in rd 3. I send my rd 4 and next yrs’ 3 for said TE. GM accepts trade due to no cap penalty. I take full rookie contract (inc bonus on said TE). I am quite sure there are many other benefits to realizing this aspect of NFL contracts.
Googling for the start of the NFL fiscal salary year strangely proves to be difficult, but I would prefer it to be the same here in MFN.


TheAdmiral wrote:
When bidding for Free Agents it would help to know the top 5 wages being paid to that position and the League average for that position.

As such, doing so would allow for the implementation of restricted FAs, the exclusive franchise tag, and the non-exclusive franchise tag in MFN. More specific to TheAdmiral’s intent, I believe, would be a more competitive balance in contracts offered by both human and AI (properly coded as such) FA contract offers.
FA contracts have become too easily manipulated, and making them completely blind severely hampers the decision making process and encourages less experienced MFN players to make unexpected and severe cap mistakes (which leads to the "cap crushed team abandonment rabbit hole…")


TheAdmiral wrote:
The cap itself should rise by no more than 5% and should occasionally remain unchanged or be reduced. BUT only if the tools are in place for an owner to make more informed decisions.

Perhaps in the mythical next generation UI, the ability for the system to collate a leagues' annual attendance and spit out a cap increase/decrease will happen. It certainly should.

I singled out the above quotes because I agree with them so much. I appreciate the attention drawn to such grave game play concerns. The lack of these concepts introduced by TheAdmiral and WarEagle is a very large part of why the MFN experience is no longer similar to the actual NFL. The two have become so separated - in the user interface alone - as to no longer have a healthy common identity. It greatly lessens the overall user experience. This thread focuses on only the player contracts, and the differences between the NFL and MFN structuring are polar.
Stagnation Kills.
Last edited at 5/16/2021 5:12 pm