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Main - General MFN Discussion

Re: Training camp and play familiarity..

By raymattison21
10/01/2022 10:16 am
https://lol.myfootballnow.com/player/5676

I think I get it now. This guy has seen Olb flat zone plenty in his career but yet his familiarity is at -66. Same for my teams display-66. Weird that they are the same but the more you see a base defense the worse a player gets. When in reality it should be opposite

Yes last game we saw it a bunch but nothing is registering for familiarity for any base defense…this has to be a bug…...at least in terms of looking at this QBs defensive plays on his page. It’s the way the offense is familiar with that defensive play and it’s across all base defenses( one where no one blitzes)

And to watch him fall off the map in terms of effectiveness as the game progresses as offensive play counts rise, along with fatigue, along with pass attempts, and all this combined makes me think the coming cold off the bench is zero point and what you see here against flat zone is similar and probably any base defense has this code working like one in the same to stifle offensive passing performance to deeper outside wrs.

Familiarity is there only so a player can top out. Like two identical players the plays one knows would be the deciding factor. Like I and others say the familiarity is low on the scale of winning value but from what I see here it’s broke.

And positions like qb who actually use it to make passing decisions which are weak anyway, at best does explain some anomalies. Like that game we had one offensive play maxed for familiarity and we averaged 8 yards per play. All others were at the lower end. Really it was horrible throws in to double or tighter covered receivers, which has always been a problem

4.6 force’s garbage passes into the middle of the field( te1 wr3 ) another side effect of 4.6. Same as the sacks on long passes….. essentially the whole code of how a QB handles pressure is tied to familiarity which is tied to intelligence/ experience…….the dump off option, the tuck and runs , the ability throw away, throwing on the run and seeing where defenders are is all being altered too much when numbers rise

Re: Training camp and play familiarity..

By Cjfred68
10/01/2022 12:08 pm
Blondie1977 wrote:
Cjfred68 wrote:
FWIW....

I never use familiarity when selecting and using plays on offense or defense.

I use plays that work and ignore the rest.


Same. I’ve never paid much attention to it. The only thing I’ve noticed (in-game) is negative familiarity for defensive plays that torpedo my offenses.


Here are 2 plays from 1 of my teams....the offensive play I use with the most offensive familiarity & the least offensive familiarity.

Who cares is I'm familiar with a play or not? What works....works!

Familiarity is a pointless rabbit you can chase all you want but it really all comes down to what plays actually produce positive results and what plays produce nothing.



Re: Training camp and play familiarity..

By CoconutsMigrate
10/08/2022 10:02 am
The whole play familiarity thing is supposed to be a realistic part of the game and apparently it doesn't work. I was good at 4.5 and my big breakthrough was figuring out that if you just ran the same 40 plays your team would get better at them and start winning. There was also a "play quality" aspect of it. I never tracked familiarity but it was clear that "familiarity" mattered. In 4.6 it's different. It almost sounds like JDB dialed down scoring just by not allowing offensive familiarity to increase (for most plays) -- thus all the 13-10 type games. This game has never, in my eyes, been about play matchups like a standard football strategy game. There hasn't been a "throw the screen pass to beat the blitz" kind of thing happening. Really the play familiarity was the only realistic thing about it and it's not working right. I see some people say it's not important but there could be an interesting balance between familiarity and surprise if it worked right. Football, at it's most basic level is a guessing game. In real football its concepts and calls and there is a counter for everything. Hard to do all that in a game. I am an old fart and have been messing around with football games since Sierra's Football Pro '96 and even those guys with a big *** programming team could never really get it all balanced out right. It's a tough, tough thing to do. I guess all I'm saying is that it could be cool but it's not done yet and it may be awhile..

CM
Last edited at 10/08/2022 10:03 am