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League Forums

Main - General MFN Discussion

Re: Weight

By jdavidbakr - Site Admin
11/11/2015 11:52 am
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.

Re: Weight

By Davesgang
11/12/2015 4:24 am
Switching to wr may be the bandaid fix, but that's still another 8 pound's he's going to put on. Plus his catching skills are really low... Wait this may be a good thing... switch him to wr and sign him forever at low $. That feels gamey to me.

I'm thinking the 10 to 15 carry switch up rb is a position already. Just like 330lbs DTs are a different type of player than a 290lb quick one gap DT. Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.
Last edited at 11/23/2015 4:03 pm

Re: Weight

By setherick
11/26/2015 8:59 am
jdavidbakr wrote:
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.


I really like this idea. It would help those of us that run a 3-4 exclusively and need big DEs. I have been drafting/signing DTs and converting them to DE, but with the weight adjustments, eventually these DEs will be below my ideal weight.

Re: Weight

By WarEagle
11/26/2015 9:02 am
Davesgang wrote:
Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.


+1

Re: Weight

By mrfakename
11/27/2015 10:40 am
WarEagle wrote:
Davesgang wrote:
Please disable it until it can be properly implemented. Stop having players blindly trend to a generic weight.


+1


-1 more real is better. Off makes no sense. Its a good feature right now. Changing postions would be rough without it.

And when its changed there are a few things i like to add. The rates follow trends of big guys will on average gain or lose faster than little guys. Like a little guy might be able to gain 20 lbs or so over a few years and a big guy more like 30 plus pounds. And after 360 guys are just too big to play. Also fatigue rates should trend as weight does. If this is not implemented already.

Re: Weight

By WarEagle
11/27/2015 11:24 pm
mrfakename wrote:


-1 more real is better.


Not sure what you mean by this. Are you suggesting that all DTs (for example) weighing roughly the same is MORE realistic? A bunch of clones weight-wise?

Re: Weight

By Beercloud
11/30/2015 1:26 am
Do players gain weight after thanksgiving?
:)
Last edited at 11/30/2015 1:33 am

Re: Weight

By setherick
2/10/2016 8:25 pm
Reviving this thread for a different question:

Does a player's physical weight affect his overall ranking?

I've been experimenting with my player weights, and it seems that physical weight affects these. Am I crazy?
Last edited at 2/10/2016 9:39 pm

Re: Weight

By jnormaniv
2/10/2016 9:32 pm
jdavidbakr wrote:
An interesting idea could be to set your goal weight for a player on a per-player basis... that is something I'll add to the feature list as it is quite interesting.

Players do trend toward the average at this point, I do intend at some point to have different players transfer at different rates (and some not at all) but that's not implemented at this point.


Are you still thinking about doing this? I LOVE this idea.