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General understanding of FATIGUE

By jhartshorn
12/23/2017 4:31 pm
So, I have most my players set btw 25-40 according to position etc, but can someone clarify how the game engine actually computes this into decisions being made in particular for my WRs. For example, after two pass plays could my WR1 be tired and sit out a play, whereby who steps in?? The WR2 and they all move up one or the WR5 (i.e. the next one not already being played?).

I know what I mean but prob haven't been clear. Just wanted some guidance on how many plays before players need a 1 or 2 play rest - some of you prob know this from real life but I never see players being switched on TV as they don't focus on it!

Re: General understanding of FATIGUE

By Mcarovil
12/24/2017 10:52 am
It would default to your depth chart. If your WR1 is pulled for fatigue then the next WR that falls within your range will bump up. WR2 becomes 1, 3 becomes 2 etc. for what it’s worth 25 is a pretty low setting.

Re: General understanding of FATIGUE

By jhartshorn
12/26/2017 6:40 pm
Thanks for clarifying that part :)

Could someone explain how the 25/35 part works. After a play does a player drop from 100 fatigue to say 70. Then drop again in next play to say 38. And once they go below the one I set it to then they are subbed. Then by resting one play they'll be able to play again although I assume the fatigue doesn't return to 100 after sitting out one play. Do timeouts etc count for the fatigue returning?

Re: General understanding of FATIGUE

By jdavidbakr - Site Admin
12/28/2017 1:36 pm
Fatigue recovery is calculated by real-time clock time, not game time - so timeouts, quarter breaks, half time, even how much time expires between plays, are all considered.

Re: General understanding of FATIGUE

By Bryson10
12/28/2017 3:30 pm
I know fatigue affects a player committing penalties but does it heighten the chance a player can get injured?

Re: General understanding of FATIGUE

By jdavidbakr - Site Admin
12/28/2017 3:44 pm
Bryson10 wrote:
I know fatigue affects a player committing penalties but does it heighten the chance a player can get injured?


Yes.

Re: General understanding of FATIGUE

By Bryson10
12/28/2017 3:45 pm
thanks :)

Re: General understanding of FATIGUE

By jhartshorn
12/29/2017 5:14 am
jhartshorn wrote:
Thanks for clarifying that part :)

Could someone explain how the 25/35 part works. After a play does a player drop from 100 fatigue to say 70. Then drop again in next play to say 38. And once they go below the one I set it to then they are subbed. Then by resting one play they'll be able to play again although I assume the fatigue doesn't return to 100 after sitting out one play. Do timeouts etc count for the fatigue returning?


Cheers guys.
Any answers for these questions?
Also - Anyone calculated how much fatigue is used up per play on average?

Re: General understanding of FATIGUE

By jdavidbakr - Site Admin
12/30/2017 10:10 am
jhartshorn wrote:
jhartshorn wrote:
Thanks for clarifying that part :)

Could someone explain how the 25/35 part works. After a play does a player drop from 100 fatigue to say 70. Then drop again in next play to say 38. And once they go below the one I set it to then they are subbed. Then by resting one play they'll be able to play again although I assume the fatigue doesn't return to 100 after sitting out one play. Do timeouts etc count for the fatigue returning?


Cheers guys.
Any answers for these questions?
Also - Anyone calculated how much fatigue is used up per play on average?


Fatigue is updated for each player literally 10 times per sim second - it depends on what the player is actually doing. i.e, if he is running at full speed he will fatigue faster than if he is standing still; if he is engaged in a block he will fatigue faster than if he is not; etc. The higher his conditioning, the less he becomes fatigued.

Re: General understanding of FATIGUE

By jhartshorn
12/30/2017 1:22 pm
Thanks for the answer jdb - have a good new year btw!

Assumed sometime like setherick would have worked out some formula that says rb does a 5 yard rUn without contact = loss of 13% etc. I know how statistical some of the coaches on here are.

Tbh I would still like to know the basics - for example a number of coaches have advised me that I should set high skill positions like wr/rb/cb at low levels like 25-35. But surely they're doing more running so need more rest so therefore need it set nearer 100 whereas I assume the others will only drop 10 or so each play and rarely get down to 40-50.
Sorry if this sounds obvious