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Re: Special Teams Matter

By TarquinTheDark
10/02/2019 7:07 pm
Infinity on Trial wrote:
There is no opponent in the history of this game I respect or fear more than smirt.

+1

Infinity on Trial wrote:

I love special teams, and I love that attention to it will set you apart from 90% of opponents. The ability to generate a block or two per game is something else.

So, it's a matter of degree. A few yards positional advantage per drive is ok, as long as you have to play real football afterwards.

Re: Special Teams Matter

By Infinity on Trial
10/02/2019 7:17 pm
"Great news, guys! I discovered a passing play that contains a weird AI glitch that causes the defenders to all stand still and not do anything. You can call it 9 times per game without an overuse penalty and add 9 long TDs each game."

Me: "Maybe we should all agree not to use that play."
Tarq: "The people who use it just try harder than you do."
slowtospeak: "You hand off to a WR, tho"

Re: Special Teams Matter

By slowtospeak
10/02/2019 8:22 pm
Smirt211 wrote:
Here's the problem with the punt blocking. One game plan can be beating another game plan, clear cut and you have no right of winning but you do because you disrupt the code with a punt block return for a TD or two. You could be rushing 30 times for 21 yards and be throwing for 100 yards and 3 picks in a game....the punt block obtains an immediate score when you could not move the ball and disrupts the sim engine.



If I block a punt, I **** well do have a right to beat you. Nobody's as good as you are at game planning; I'm merely doing what I can. I have just as much right to get lucky as you do to beat me like a drum. I'm trying just as hard as you are. It's not my fault you're brilliant. Don't impugn my work ethic just because you (gasp!) lose a game now and then.

Re: Special Teams Matter

By Infinity on Trial
10/02/2019 8:26 pm
slowtospeak wrote:
I have just as much right to get lucky as you do.


Not luck. Just a willingness to exploit an AI problem.

*resists urge to take open team in AFL West*
Last edited at 10/02/2019 8:28 pm

Re: Special Teams Matter

By slowtospeak
10/02/2019 9:13 pm
Infinity on Trial wrote:
slowtospeak wrote:
I have just as much right to get lucky as you do to beat me like a drum.


Not luck. Just a willingness to exploit an AI problem.

*resists urge to take open team in AFL West*


First of all, you are deliberately misrepresenting what I am saying. You know better, because you're not stupid. Second of all, come on in. I'm not scared of you at all. Just don't be hesitant to "cheat," because I certainly won't take it easy on you.

Re: Special Teams Matter

By TarquinTheDark
10/03/2019 4:56 pm
Infinity on Trial wrote:
"Great news, guys! I discovered a passing play that contains a weird AI glitch that causes the defenders to all stand still and not do anything. You can call it 9 times per game without an overuse penalty and add 9 long TDs each game."

Me: "Maybe we should all agree not to use that play."
Tarq: "The people who use it just try harder than you do."
slowtospeak: "You hand off to a WR, tho"


We disagree. You say the punt block is unstoppable. I say it takes a special set of players to perform, and it's very stoppable, if you try at all. Even teams that don't try stop it about half the time. What it isn't is 100% stoppable.
Last edited at 10/03/2019 4:58 pm

Re: Special Teams Matter

By CrazySexyBeast
10/06/2019 2:53 am
TarquinTheDark wrote:
CrazySexyBeast wrote:
perhaps personel (not personal) list of pos?


I like it. I still plan on doing write-ups for each ST play. But if someone <hint, nudge> wants to compile a taxonomy of ST skill sets from those write-ups ... I think other owners and jdb would find that very helpful.

The biggest positional vacancy is ST coach. **** Vermeil and Marv Levy both started out as ST coaches under George Allen, quoted in the OP.

The second biggest vacancy I've found is for blockers (both run and pass) with the speed and agility of receivers. It's what I try to train and build around, and not just on ST.


Gonna ignore all the hate posters, and stick to the OP. s you know, tarq, Im deep in this and going into season 2 with it in my "discovery and share" concepts.
Admittedly, it is some what of a challenge to find good NFL related writeups...wiki is basic af. That said, going through what I stumble upon, working in what POS and Attributes NFL coaches horn in on based on what little i knew of ST and what much I have found - though it is hard to find material- esp when it comes to actual NFL level info.
In your corner, glad you took this torch - one of the very first things you and I began with in the Think Tank.
Forgive me for taking my sweet *** tie to do things right, but I know you will because we both are.
Great info. Rooted in truth, evolving in the fake MFN football journey the deadicated are embarked upon.
Hoping to have more positional/attribute by spot on the line stuff much later.
ny additional info ST gets, the better we all are, and by golly you are doing well with the torch. I thank you.
...so many notes about the ever mysterious ST atm. So many erasers ruined lmao.

Re: Special Teams Matter

By CrazySexyBeast
10/06/2019 3:08 am
What I did last season - to counter on the return side, was define my K/P returner by weights (gonna hold onto that info for now but when Im settled on them ill provide guidelines) surrounded by a linebacker wedge. It's worked well for both KR and PR as a counter.
...also, punt timing matters.
My punter is at 100 for timing, str and accuracy, with a good splash of Discipline and intelligence (da wind! da rush! lmao).
Honestly thinking timing is # 1, acc #2, and str # 3 atm but still fracking around with "how much vs how often each matters" data.
A good team shouldnt be punting long often, but from mid field - which in my case means Accuracy and intel over str. Seems every punter averages +40ypp anyway....
Which means punters are a pin and placement position...
Still working on it though, the above is just my basic and far from final thoughts after 1 season in 4.5 of focus.

Re: Special Teams Matter

By TarquinTheDark
10/06/2019 3:26 am
Weights for punter skills are going to be very dependent on the team and age of the league.

If it's a team I just picked up from AI ****, booming kicks are great, I want punt strength.

If it's a new league, I have a preference for current timing for my first season punter (prime time for blocks), while I look for a better long term one.

I have a few teams that aren't consistently in the playoffs yet, and their average drive ends around midfield. For those, I want that guy who can consistently land it at the five with a sideways bounce.
Last edited at 10/06/2019 3:28 am

Re: Special Teams Matter

By Lamba
10/06/2019 4:21 am
TarquinTheDark wrote:
I want that guy who can consistently land it at the five with a sideways bounce.

And how do you identify those?

I recently dumped by 85 punter (90+ all 3 categories) for a rookie with more upside and even though the rookie is still just in his 70s, he generally seem to be doing better. I can't quite decide if it's because there's more room for random (with worse skills) or what really does it.

New guy - Oconnor: https://ags.myfootballnow.com/player/4066
Old guy - Taylor: https://ags.myfootballnow.com/player/2441

For now, I'm just happy to see my rookie punter hitting 98-100 in all 3 punting categories.