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Play sliders

By Lamba
4/22/2020 8:42 am
Ok.

So it's been a while and I've known for a while, that if I set my sliders to:

25 inside run
25 outside run
35 short pass
12 medium pass
3 long pass

It doesn't mean, that I'll pass long 3% of the time. My question then is; If I wanted to run an offense on 1st down with the above percentages. What do I set my setting to?

Re: Play sliders

By Dogboyuk75
4/22/2020 12:01 pm
lamba does it not mean you will pass long 3 % of the time??if it doesnt ive misunderstood the sliders.is there anywhere you can read up about this in forums??

Re: Play sliders

By raidergreg69
4/22/2020 12:05 pm
Basically every play is a dice roll and the 3% are the "odds" it will come up.

Re: Play sliders

By Dogboyuk75
4/22/2020 12:06 pm
got ya greg so its not gonna be long pass 3 times out of every 100 but every play has 3 % chance of being long.got ya thanks for clearing that up :)

Re: Play sliders

By brxnivy
4/22/2020 12:22 pm
I believe this is what you are looking for. Posted by setherick last year:

Re: The Offensive Play Matrix (and Why it is Weird)
By setherick
9/17/2019 9:45 pm
I was talking to another MFN owner that I respect a lot (respect enough not to name names), and who has beaten me pretty consistently, and I realized he didn't know how the offensive plays were actually called using the play matrix. And if he doesn't know, then I figure a lot more people don't.

So … here we are.

<I would normally insert additional guides I've written here, but I'm too lazy to look them up. Punisher can link them later.>

How does this play matrix thing work anyway?

The Problem
The problem with the play matrix is that it is seductively simple. You just set your percentages, and then at the end of a game or season, your number of play calls will equal the percentages that you set forward. Right? No.

You shouldn't think of the play matrix in terms of percentages, but in terms of ratios. Let's say you want to throw 70% on a particular down and run 30%. You get very clever and say you don't want to throw short more than 50% of the time, so you set that to 50%. You want to have an equal chance to run inside or outside, so you set those to 15%. And you split the remaining 20% between medium and long with 10% apiece.

Your game plan looks like this:

50% - Short
15% - Inside
15% - Outside
10% - Medium
10% - Long

Then you go through a full season and you end up passing 60-66% of the time on that down and running 33-40%. You write a bug report. Curse JDB. Question your fourth grade math teacher. Put numbers into a spreadsheet. Bang your head on the desk. Because you just got ratio'ed.

What happens here is that you have a 50/50 chance to pass short or do something else on the down. It's the something else that gets most game planners.

If you don't pass short, here's what your play matrix looks like:

30% - Inside
30% - Outside
20% - Medium
20% - Long

That means you actually have a 60% chance (4:6) to run if you do not pass short. This means that your ratio is actually closer to 5:3 than it is 7:3. (I'm doing approximate math here, so let's not quibble.)

The Solution
The solution here is that if you want to run or pass for a fixed percentage on a given down, you have to maintain your ratios past the primary thing you want to do on the down. So if you want to pass 70% of the time, but you only want to pass the ball short about 40% of the time, you find your starting ratio.

Remember there are two running play types, so you need the cumulative of those to balance against the short pass type:

42 Short Pass : 18 Inside+Outside Run (9 each)

This leaves you 20 each for Medium and Long passes, which coincidentally, is pretty dang close to the 7:3 ratio when taken as a cumulative of those two passing types against the two running types.

What now?
If you want to game plan in set percentages, think in terms of ratio and not percent.

Bonus FYI
The article that spurred the discussion was this one from 538 from back in January: https://fivethirtyeight.com/features/you-called-a-run-on-first-down-youre-already-screwed/

If you aren't following 538 for your sports news already, you're missing out.
Last edited at 4/22/2020 12:22 pm

Re: Play sliders

By Dogboyuk75
4/22/2020 12:26 pm
thanks man

Re: Play sliders

By Lamba
4/22/2020 2:16 pm
Yeah brx, that's the post I remembered, but my "problem" is still, how I need to set them, if I want to have ratios like post 1 where I run and pass roughly 50/50 and when I pass, I use short about 3 times more often than medium and medium about 4 times more often than long.

Re: Play sliders

By JasperFrost
4/22/2020 8:40 pm
brxnivy wrote:
If you don't pass short, here's what your play matrix looks like:

30% - Inside
30% - Outside
20% - Medium
20% - Long


How did anyone arrive at this conclusion? It doesn't just roll a dice to select the play? Why would it make a roll whether or not to select one thing then do consecutive rolls on everything else? I need more information on this because it sounds ridiculous

Re: Play sliders

By raidergreg69
4/23/2020 3:19 am
JasperFrost wrote:
brxnivy wrote:
If you don't pass short, here's what your play matrix looks like:

30% - Inside
30% - Outside
20% - Medium
20% - Long


How did anyone arrive at this conclusion? It doesn't just roll a dice to select the play? Why would it make a roll whether or not to select one thing then do consecutive rolls on everything else? I need more information on this because it sounds ridiculous


It does just roll a dice to select the play, but not literally. I would describe it more like a random number generator but that's just semantics.

Speaking of semantics, the answer to your question is right in front of you, you're just reading it wrong. I will try to explain the same thing differently.

Using the given example of

Your game plan looks like this:

50% - Short
15% - Inside
15% - Outside
10% - Medium
10% - Long

Setherick IS talking about one single "dice roll". The other percentages he listed

If you don't pass short, here's what your play matrix looks like:

30% - Inside
30% - Outside
20% - Medium
20% - Long

This is the percentages of what will happen IF the "dice roll" does not result in a short pass. All he did was double the original percentages to represent the totality of odds when the short pass is not "rolled".

I hope that clears things up for you.

Re: Play sliders

By hollyhh2000
4/23/2020 3:31 am
what happens if I have a different number of plays in the 5 different play types.

I have a feeling (but cannot prove as numbers are not big enough to exclude simple luck) that a play type with more selected plays will be

for instance I have
inside run at 25% (2 vaild plays / both same weight)
outside run at 25% (1 vaild play)
short pass at 30% (1 vaild play)
medium pass at 10% (1 vaild play)
long pass at 10% (1 vaild play)

so every play is given the the probability of the play type, so in this case inside run will be called at 40%
(50%/125% = 40%)

that would allow the AI to call the play with one random number generation instead of 2 (one for the play type and one for the actual play)