Ik this was discussed before, and while it has gotten more realistic, sack numbers seem kinda low to me, since several teams in the league finished with sacks per game totals less than the lowest team total in the NFL past season. Is it just me or was this noted and addressed /resolved?
Very low imo, QBs throw way more here than in the NFL, why are we trying to match NFL sack numbers when the passing attempts don't match the NFL. Had a QB in this league throw over 700 passes and take just 19 sacks.
Ik this was discussed before, and while it has gotten more realistic, sack numbers seem kinda low to me, since several teams in the league finished with sacks per game totals less than the lowest team total in the NFL past season. Is it just me or was this noted and addressed /resolved?
Very low imo, QBs throw way more here than in the NFL, why are we trying to match NFL sack numbers when the passing attempts don't match the NFL. Had a QB in this league throw over 700 passes and take just 19 sacks.
Yeah I think that's something to work on for sure for the next one
Re: Version 0.4.3 Release Candidate Discussion
by
setherick
@
6/29/2018 12:33 pm
Why do we need sacks?
QBs are going to struggle in 0.4.3 to generate yards or complete passes anyway. In MFN-1, a league filled with 100 everything QBs, there was one QB with a QBR of >100 last season. In Beta-87, a league closer to the talent level of most leagues, there were 0.
In the NFL, there were 5 >100 than 2 >98. Accuracy was much better in the NFL than MFN as well because QBs in the NFL complete short passes.
All of these issues are being caused by the QB nerfs that were put into place so that the root problems with coverage didn't have to be addressed.
Re: Version 0.4.3 Release Candidate Discussion
by
jdavidbakr
(Site Admin)
@
6/29/2018 12:41 pm
setherick wrote:
Why do we need sacks?
QBs are going to struggle in 0.4.3 to generate yards or complete passes anyway. In MFN-1, a league filled with 100 everything QBs, there was one QB with a QBR of >100 last season. In Beta-87, a league closer to the talent level of most leagues, there were 0.
In the NFL, there were 5 >100 than 2 >98. Accuracy was much better in the NFL than MFN as well because QBs in the NFL complete short passes.
All of these issues are being caused by the QB nerfs that were put into place so that the root problems with coverage didn't have to be addressed.
The sample size is a little difficult to extrapolate this, though, because at game 15 or 16 the short passing game was adjusted to address the bad short passing game. Playoffs have improved QBR so far in MFN-1, but even that is a very small sample size.
Accuracy was much better in the NFL than MFN as well because QBs in the NFL complete short passes.
All of these issues are being caused by the QB nerfs that were put into place so that the root problems with coverage didn't have to be addressed.
I think higher completion percentages should be the primary focus. All else aside, the mechanics of the passing game and accuracy especially remain head-scratchers.
But there's another problem here: Until player generation and physical attributes are normalized, none of this really matters.
Let's use max speed as an example. By NFL standards, only the slowest DBs and WRs would ever fall below 80, and never below 75. Few LBs or TEs would be higher than 80. Some elite DEs would reach the mid 60s. Most linemen would be in the high 50s.
As it is, JDB is trying to bend his code for a world where punters and nose tackles are world class sprinters and WRs are trying to get open with a speed relative to someone who runs a 5.5 40. Because speed varies so radically across all positions, it is easy to find and exploit mismatches on both sides of the ball. How much time is already wasted working on sacks/blocking issues for a players with such skewed attributes?
Re: Version 0.4.3 Release Candidate Discussion
by
hchoudhry17
@
6/29/2018 2:27 pm
I'm just trying to make sure it wasn't just me and that having great defensive linemen isn't as great of a benefit anymore
Re: Version 0.4.3 Release Candidate Discussion
by
Infinity on Trial
@
6/29/2018 2:31 pm
hchoudhry17 wrote:
I'm just trying to make sure it wasn't just me and that having great defensive linemen isn't as great of a benefit anymore
This release resolves a major problem with interior line blocking, which means stud DTs wont run roughshod over teams anymore. I will focus again on finding Gs who are effective run blockers without worrying that a guy with less than 90 for pass blocking will give up 3 sacks per game.
As a happy coincidence, this also seems to have improved PR performance.
QBs are going to struggle in 0.4.3 to generate yards or complete passes anyway. In MFN-1, a league filled with 100 everything QBs, there was one QB with a QBR of >100 last season. In Beta-87, a league closer to the talent level of most leagues, there were 0.
In the NFL, there were 5 >100 than 2 >98. Accuracy was much better in the NFL than MFN as well because QBs in the NFL complete short passes.
All of these issues are being caused by the QB nerfs that were put into place so that the root problems with coverage didn't have to be addressed.
The sample size is a little difficult to extrapolate this, though, because at game 15 or 16 the short passing game was adjusted to address the bad short passing game. Playoffs have improved QBR so far in MFN-1, but even that is a very small sample size.
The playoff games I skimmed through suffered through all of the same completion / accuracy / RB stopping problems that I was reporting at the end of the season and being ignored. I mean I could go through all of those games, but I don't see a point since 0.4.3 is released and we're all going to have to deal with them now anyway.
Re: Version 0.4.3 Release Candidate Discussion
by
setherick
@
6/30/2018 12:28 am
Here are my notes from Ray's game where 2 of the 3 TDs thrown by his QB came on fluke broken plays. Otherwise, his QB would have played as badly as his opponent's.. I'll look at the AZ game tomorrow. (This is the code that got released. Just saying.)
7) https://mfn1.myfootballnow.com/watch/8316#1508279 a) Ridiculously bad coverage where the DB is playing the WR's route. The DB is running the exact same pattern as the WR even though the DB shouldn't be aware of the route. And he's doing a _better_ job of it than the WR.
12) https://mfn1.myfootballnow.com/watch/8316#1508311 a) I've been telling you for no fewer than 6 months that coverage is broken when the WR stops running his route and starts free running. Here's yet another example of that. It _is_ the root problem with long passes. It _is_ the root problem with slant passes. It _is_ the root problem with stutter. And, yet, here it is still.
16) https://mfn1.myfootballnow.com/watch/8316#1508369 a) Stutter breaks the play. QB throws the ball to the wrong spot. WR manages to catch it and break a tackle. There is nothing good with this play at all.
Here's some observations from the AZ - NYN first round game. The other first round game that featured QBs with "decent stats". The big plays are a result of the exploits and bad coverage logic that has been there all along and have been compounded by the new features.
2) https://mfn1.myfootballnow.com/watch/8317#1508429 a) Hahahahahahahahahahaha... this pitch gets treated like a pass and the RB comes to a dead stop and waits to be tackled. Awesome. And the stats are not recorded at all.
5) https://mfn1.myfootballnow.com/watch/8317#1508443 a) The RB "breaks down" the defender. Here's why this is stupid. The defender shouldn't be using M2M to play trail coverage against a RB out of the backfield until the RB is actually running upfield. Now, I would never have the DE covering the RB on this play, but if the DE plays laterally until the RB crosses the LOS and then engages the RB M2M, he'll make this play.
6) https://mfn1.myfootballnow.com/watch/8317#1508447 a) QB tries to throw an interception here by overthrowing his intended receiver by like 5 yards on a pass that goes less than 20 yards through the air (with the overthrow). The QB has 100 accuracy and 100 FoV. He also misses the wide open slot receiver who was in his FOV.
12) https://mfn1.myfootballnow.com/watch/8317#1508484 a) Another one where the WR slams on the brakes after catching the pass. The DB that gets embarrassed has a M2M cover that is 17 points higher than the route of the WR that pulls off this move too.