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My only concern is my qbs stat line in the past two games...especially the fact it was done with only three offensive plays
I have similar concerns, but haven't taken the time to put together a wide open offense to take advantage of all of the new code. I'm going to try and do that tonight.
John Park (WR) @atl (W) 14 rec 538 yrs 20targets 70.0% 38.4 avg 5td
The cb he faced had 70 speed and other elite ratings. Alot of the coverage was man with help over the top. Some three deep and cover two .... all were beat easily except when he was clearly doubled
Shouldn’t play overuse be kicking in and shutting this down??
Similar effects are seen on defense . Nodoubt ten plays is a good number not to spam but my defense is allowing 25,ppg selecting only three defense plays. They actually seem to get better as he game goes on . All plays are selected over 25 times per game.
Running a base defense all game shouldn't work. Especially vs larger or more spread sets. Teams are putting up yards but something is not right.
Shouldn’t play overuse be kicking in and shutting this down??
This is a two part question:
1) Shouldn't play overuse be kickin in? Yes, play overuse will kick in after the third or so time and provide a bonus against that play, but...
2) Shouldn't play overuse be ... shutting this down? No, absolutely not. That's not how it works. Play overuse penalties only apply to technical skills, which means that play overuse disproportionately improves teams that already have superior athletic (read Speed) attributes over and against the advantages that team already has over another. Basically, athletic teams get that much better against non-athletic teams that overuse plays while non-athletic teams see no benefit because athletic attributes determine 90% of players interaction except for QB accuracy and Pass Blocking.
Re: Version 0.4.3 Release Candidate Discussion
by
jdavidbakr
(Site Admin)
@
1/13/2018 10:46 am
setherick wrote:
2) Shouldn't play overuse be ... shutting this down? No, absolutely not. That's not how it works. Play overuse penalties only apply to technical skills, which means that play overuse disproportionately improves teams that already have superior athletic (read Speed) attributes over and against the advantages that team already has over another. Basically, athletic teams get that much better against non-athletic teams that overuse plays while non-athletic teams see no benefit because athletic attributes determine 90% of players interaction except for QB accuracy and Pass Blocking.
Actually, athletic attributes are adjusted with the play overuse penalty. However, the play overuse penalty is intentionally not highly significant because I feel like it's more of a hack than a true solution, and would like to find a better way to manage this issue.
Last edited 1/13/2018 4:47 pm
Re: Version 0.4.3 Release Candidate Discussion
by
setherick
@
1/13/2018 1:08 pm
jdavidbakr wrote:
setherick wrote:
2) Shouldn't play overuse be ... shutting this down? No, absolutely not. That's not how it works. Play overuse penalties only apply to technical skills, which means that play overuse disproportionately improves teams that already have superior athletic (read Speed) attributes over and against the advantages that team already has over another. Basically, athletic teams get that much better against non-athletic teams that overuse plays while non-athletic teams see no benefit because athletic attributes determine 90% of players interaction except for QB accuracy and Pass Blocking.
Actually, athletic attributes are adjusted with the play overuse penalty. However, the play overuse penalty is intentionally not highly significant because I feel like it's more of a hack than a true solution, and would like to find a better way to manage this issue.
I thought that in 0.4.1, you stopped having Speed affected by overuse. I remember the initial testing of it producing weird results.
There is parts of it I really like like the changing your defensive key to Pass or Run. But it doesn't really help offenses at all.
Re: Version 0.4.3 Release Candidate Discussion
by
jdavidbakr
(Site Admin)
@
1/13/2018 1:53 pm
setherick wrote:
jdavidbakr wrote:
setherick wrote:
2) Shouldn't play overuse be ... shutting this down? No, absolutely not. That's not how it works. Play overuse penalties only apply to technical skills, which means that play overuse disproportionately improves teams that already have superior athletic (read Speed) attributes over and against the advantages that team already has over another. Basically, athletic teams get that much better against non-athletic teams that overuse plays while non-athletic teams see no benefit because athletic attributes determine 90% of players interaction except for QB accuracy and Pass Blocking.
Actually, athletic attributes are adjusted with the play overuse penalty. However, the play overuse penalty is intentionally not highly significant because I feel like it's more of a hack than a true solution, and would like to find a better way to manage this issue.
I thought that in 0.4.1, you stopped having Speed affected by overuse. I remember the initial testing of it producing weird results.
There is parts of it I really like like the changing your defensive key to Pass or Run. But it doesn't really help offenses at all.
Well, you're right - I should look at the code before I answer the question. I had forgotten that adjustment was made.