![]() Re: Beta update release
by
raymattison21
@
4/02/2018 7:02 am
mardn72 wrote: I really don’t mind bad M2M ratings making a player unplayable. I’ve felt like low numbers should really be poorer and high numbers should really be more elite than they are now even. If M2M doesn’t matter like this, than you’ll go back to only worrying about speed again. To me it's not a matter of speed or man to man it is how bad they get beat. Possibly it is too sensitive . A 60 man coverage skill gets beat pretty bad and I would say a 40 is blowing the coverage . A bad read or missed assignment is more the outcome. Alot of other ratings work this way in the game (not run block / run defense ) so I am ok with it am OK as well. There has to be a balance and that might come from better zone. Getting deep help in right position will drop a lot of the run after the catch. So, in my opinion it passable with an intention of looking at zone next. |
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![]() Re: Beta update release
by
setherick
@
4/02/2018 7:33 am
mardn72 wrote: I really don’t mind bad M2M ratings making a player unplayable. I’ve felt like low numbers should really be poorer and high numbers should really be more elite than they are now even. If M2M doesn’t matter like this, than you’ll go back to only worrying about speed again. There should be major differences between < 15, 15-50, and > 50 M2M though, right? Right now, all < 50 M2M players are unplayable if they are ever in coverage. The LB getting pushed around on these plays had 35 M2M, but I've seen it happen to 43 M2M as well. |
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![]() Re: Beta update release
by
jdavidbakr
(Site Admin)
@
4/02/2018 8:33 am
setherick wrote: mardn72 wrote: I really don’t mind bad M2M ratings making a player unplayable. I’ve felt like low numbers should really be poorer and high numbers should really be more elite than they are now even. If M2M doesn’t matter like this, than you’ll go back to only worrying about speed again. There should be major differences between < 15, 15-50, and > 50 M2M though, right? Right now, all < 50 M2M players are unplayable if they are ever in coverage. The LB getting pushed around on these plays had 35 M2M, but I've seen it happen to 43 M2M as well. Let me make a tweak to the way it calculates the win and see if it helps. BTW, when a DB gets caught flatfooted and just 'stands' there he is technically falling down. Might be happening too often, let's see if this tweak helps. |
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![]() Re: Beta update release
by
setherick
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4/02/2018 9:11 am
On the plays that I'm more concerned about, the DB isn't falling down. He's not even covering the right player.
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![]() Re: Beta update release
by
mardn72
@
4/02/2018 9:55 am
setherick wrote: mardn72 wrote: I really don’t mind bad M2M ratings making a player unplayable. I’ve felt like low numbers should really be poorer and high numbers should really be more elite than they are now even. If M2M doesn’t matter like this, than you’ll go back to only worrying about speed again. There should be major differences between < 15, 15-50, and > 50 M2M though, right? Right now, all < 50 M2M players are unplayable if they are ever in coverage. The LB getting pushed around on these plays had 35 M2M, but I've seen it happen to 43 M2M as well. Ah, I see what you’re saying. I hadn’t looked close enough not see the differences between 15 and 50. |
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![]() Re: Beta update release
by
Beercloud
@
4/03/2018 3:32 pm
Im not sure what to think about these plays. But my QB was 10-26 382 yds with 5 TD passes. Couldn't complete a lot of short wide open dump offs but the bombs were a good % of the completions.
But what got my attention was that the DB's stopped on all of those long passes below. That in itself might not got my attention, but on that last link my WR was double covered and they both stopped. May not be anything but something seems weird and maybe something to look at. https://mfn1.myfootballnow.com/watch/7927#1437775 https://mfn1.myfootballnow.com/watch/7927#1437799 https://mfn1.myfootballnow.com/watch/7927#1437807 https://mfn1.myfootballnow.com/watch/7927#1437831 |
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![]() Re: Beta update release
by
Ragnulf-le-maudit
@
4/04/2018 2:23 am
is it a great move or a 50 M2M DB being completely lost ? The WR has a 96 route running.
https://beta87.myfootballnow.com/watch/1635#298838 I don't know what happened here https://beta87.myfootballnow.com/watch/1635#298964 Edit : i checked the play, and it appeared that the WR ran the wrong route https://beta87.myfootballnow.com/log/1635/298964
Last edited 4/04/2018 10:59 am
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![]() Re: Beta update release
by
Ragnulf-le-maudit
@
4/04/2018 6:29 am
Are there overuse penalties against GL D vs GL ?
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![]() Re: Beta update release
by
raymattison21
@
4/04/2018 7:04 am
Ragnulf-le-maudit wrote: Are there overuse penalties against GL D vs GL ? I got one last game. |
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![]() Re: Beta update release
by
raymattison21
@
4/04/2018 7:06 am
mardn72 wrote: setherick wrote: mardn72 wrote: I really don’t mind bad M2M ratings making a player unplayable. I’ve felt like low numbers should really be poorer and high numbers should really be more elite than they are now even. If M2M doesn’t matter like this, than you’ll go back to only worrying about speed again. There should be major differences between < 15, 15-50, and > 50 M2M though, right? Right now, all < 50 M2M players are unplayable if they are ever in coverage. The LB getting pushed around on these plays had 35 M2M, but I've seen it happen to 43 M2M as well. Ah, I see what you’re saying. I hadn’t looked close enough not see the differences between 15 and 50. I had a 76 man coverage beat that badly . Perhaps it's not the frequency but how badly the get beat .
Last edited 4/04/2018 12:07 pm
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