![]() [Update] Game engine update version c9ea0e80
by
jdavidbakr
(Site Admin)
@
10/24/2018 6:54 pm
(Just thought I'd throw in the git commit hash for good measure)
Ok, I finally have something that I think is close enough that it can be released to beta! Some pretty big changes to the logic that I hope resolves the issues that we've been having. I am looking forward to your feedback! |
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![]() Re: [Update] Game engine update version c9ea0e80
by
Ragnulf-le-maudit
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10/25/2018 3:49 am
*** ???
o_o https://mfn1.myfootballnow.com/watch/8788#1595327 :D https://mfn1.myfootballnow.com/watch/8788#1595372 Big play by thezone safety https://mfn1.myfootballnow.com/watch/8788#1595312 The LB and the FS are in zone. The FS leaves his zone to help on the outside, but the LB doesn't follow the TE, who ends-up being wide open. https://mfn1.myfootballnow.com/watch/8788#1595321 Strange decision by the QB https://mfn1.myfootballnow.com/watch/8788#1595324 It seems it happens often : the CB losing his coverage https://mfn1.myfootballnow.com/watch/8788#1595337 https://mfn1.myfootballnow.com/watch/8788#1595375 Great timing throw https://mfn1.myfootballnow.com/watch/8788#1595351 Still a lot of fumbles on pitches. This is the second of two consecutive. https://mfn1.myfootballnow.com/watch/8788#1595377 |
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![]() Re: [Update] Game engine update version c9ea0e80
by
chinaski
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10/25/2018 5:24 am
Yikes, watch our last game.
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![]() Re: [Update] Game engine update version c9ea0e80
by
setherick
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10/25/2018 5:36 am
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![]() Re: [Update] Game engine update version c9ea0e80
by
jdavidbakr
(Site Admin)
@
10/25/2018 6:30 am
setherick wrote: Gaa, what is going on with that freaking pitch play? I think the missed pitches are what killed you in that game. |
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![]() Re: [Update] Game engine update version c9ea0e80
by
setherick
@
10/25/2018 6:48 am
jdavidbakr wrote: setherick wrote: Gaa, what is going on with that freaking pitch play? I think the missed pitches are what killed you in that game. YOU MEAN THE 31 SACKS MY TEAM TOOK AT THE NEGATIVE PASSING YARDAGE KEPT ME IN THE GAME?!?!?!?!?!?!?!?!?!?! Pass blocking straight up broke for a number of teams. Multiple teams had 15+ sacks allowed. Skimming through the game log, my team took the majority of those 31 sacks against the GL Attack #3, which means that QB decision making GOT WORSE with the update. |
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![]() Re: [Update] Game engine update version c9ea0e80
by
jdavidbakr
(Site Admin)
@
10/25/2018 6:59 am
Hm, that too. I was just skimming the logs and the fumbled pitches jumped out at me right away. I did update the throwaway logic so something obviously went wrong there.
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![]() Re: [Update] Game engine update version c9ea0e80
by
jdavidbakr
(Site Admin)
@
10/25/2018 7:02 am
I'm going to roll back to the previous as I'm probably not going to get a chance to update this before next week. At least I have some film to identify issues, I don't want to push beta back up until I solve both the pitch and throw-away issue.
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![]() Re: [Update] Game engine update version c9ea0e80
by
RoyceR
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10/25/2018 7:23 am
I put a lot of pitches in my playbook to test the fumbles. I didn't watch the whole game tonsee if I had a successful pitch or not but 15 fumbles means it's unlikely lol
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![]() Re: [Update] Game engine update version c9ea0e80
by
Beercloud
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10/25/2018 9:05 am
same stuff went on in the SF/Arz game
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