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However I did want to comment that 10 of those 31 sacks came from a 5th round rookie guard that was originally drafted as a fb or something. He should be getting blownup every game.
Last edited 10/25/2018 9:46 pm
Re: [Update] Game engine update version c9ea0e80
by
setherick
@
10/26/2018 1:22 pm
How do you figure? He's 271#, 100 Position Experience, 67 functional pass block and above average AC and ST. I can see him giving up more sacks than others, but he should never give up 10 in a game. And the OL should have never given up 31.
My team wasn't the only team that had a sudden explosion of sacks give up either. There was something wrong with the pass blocking commit or the sack city days are back.
Re: [Update] Game engine update version c9ea0e80
by
jdavidbakr
(Site Admin)
@
10/26/2018 5:03 pm
Yes, I added sacks to my metric report and something caused them to skyrocket, probably when I touched the throwaway logic.
Re: [Update] Game engine update version c9ea0e80
by
Davesgang
@
10/27/2018 1:19 am
Complete agreement. 31 is obviously glitchy. I saw three main things.
The pitches were way off. Immediate fumble. The oline was really off. Lots of miss blocks. The qbs seemed to be passing to locations instead of players? Often throwing like they were leading the receiver, but often just way off.
setherick wrote:
How do you figure? He's 271#, 100 Position Experience, 67 functional pass block and above average AC and ST. I can see him giving up more sacks than others, but he should never give up 10 in a game. And the OL should have never given up 31.
My team wasn't the only team that had a sudden explosion of sacks give up either. There was something wrong with the pass blocking commit or the sack city days are back.