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[Update] Game engine update version c9ea0e80
Beta Chat
NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
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CrazyRazor
Re: [Update] Game engine update version c9ea0e80
by CrazyRazor @ 10/25/2018 9:13 am
My game had the same issue. Baltimore QB fumbled 13 times and 3 were recovered for defensive TD's. Not cool.
Davesgang
Re: [Update] Game engine update version c9ea0e80
by Davesgang @ 10/25/2018 4:39 pm
setherick wrote:
Best update ever: https://mfn1.myfootballnow.com/box/8801

I'm done with beta for good.



It's perfect! Don't touch a thing:)
Jk;)

However I did want to comment that 10 of those 31 sacks came from a 5th round rookie guard that was originally drafted as a fb or something. He should be getting blownup every game.
Last edited 10/25/2018 9:46 pm
setherick
Re: [Update] Game engine update version c9ea0e80
by setherick @ 10/26/2018 1:22 pm
How do you figure? He's 271#, 100 Position Experience, 67 functional pass block and above average AC and ST. I can see him giving up more sacks than others, but he should never give up 10 in a game. And the OL should have never given up 31.

My team wasn't the only team that had a sudden explosion of sacks give up either. There was something wrong with the pass blocking commit or the sack city days are back.
jdavidbakr
Re: [Update] Game engine update version c9ea0e80
by jdavidbakr (Site Admin) @ 10/26/2018 5:03 pm
Yes, I added sacks to my metric report and something caused them to skyrocket, probably when I touched the throwaway logic.
Davesgang
Re: [Update] Game engine update version c9ea0e80
by Davesgang @ 10/27/2018 1:19 am
Complete agreement. 31 is obviously glitchy.
I saw three main things.

The pitches were way off. Immediate fumble.
The oline was really off. Lots of miss blocks.
The qbs seemed to be passing to locations instead of players? Often throwing like they were leading the receiver, but often just way off.

setherick wrote:
How do you figure? He's 271#, 100 Position Experience, 67 functional pass block and above average AC and ST. I can see him giving up more sacks than others, but he should never give up 10 in a game. And the OL should have never given up 31.

My team wasn't the only team that had a sudden explosion of sacks give up either. There was something wrong with the pass blocking commit or the sack city days are back.
raymattison21
Re: [Update] Game engine update version c9ea0e80
by raymattison21 @ 10/27/2018 5:33 am
https://mfn1.myfootballnow.com/watch/8817#1600848

One of those fumbles
setherick
Re: [Update] Game engine update version c9ea0e80
by setherick @ 10/27/2018 7:04 am
JDB - Did you actually revert this change? 5 more fumbles by my QB last game.
jdavidbakr
Re: [Update] Game engine update version c9ea0e80
by jdavidbakr (Site Admin) @ 10/27/2018 8:15 am
setherick wrote:
JDB - Did you actually revert this change? 5 more fumbles by my QB last game.

Yes, but I believe the pitch issue existed in the previous version, just not as bad.
Liked by CrazyRazor, raymattison21
CrazyRazor
Re: [Update] Game engine update version c9ea0e80
by CrazyRazor @ 10/27/2018 1:47 pm
jdavidbakr wrote:
setherick wrote:
JDB - Did you actually revert this change? 5 more fumbles by my QB last game.

Yes, but I believe the pitch issue existed in the previous version, just not as bad.

I believe it did as well. I have had numerous fumbles on pitch plays in other leagues.
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