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Passing Issues
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nero
Re: Passing Issues
by nero @ 7/19/2013 4:04 am
jdavidbakr wrote:
I wonder if you might be better off playing the rookie since your 2nd year QB is so raw.

Are you implying that playing time doesn't speed up development?
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/19/2013 6:35 am
nero wrote:
jdavidbakr wrote:
I wonder if you might be better off playing the rookie since your 2nd year QB is so raw.

Are you implying that playing time doesn't speed up development?

Playing time primarily speeds up experience development. Attribute development has a greater weight toward being under your coaches in practice and training camp.
chinaski
Re: Passing Issues
by chinaski @ 7/23/2013 4:41 pm
14/34 - 120 yards last game. Almost all short passing plays. 80 of those yards came in the last minute of the game. Ugh.
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/23/2013 6:27 pm
chinaski wrote:
14/34 - 120 yards last game. Almost all short passing plays. 80 of those yards came in the last minute of the game. Ugh.

With his accuracy you probably should gameplan to do as much short passing as possible. He's got a rocket arm which, combined with bad accuracy, doesn't give the receivers much of a chance to adjust to an off-target pass. I think you have the worst case of a huge upside to a player that's possible!
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/25/2013 7:07 am
I'm still watching Seattle's QB, I think we've got an issue here of the current attribute value being so low as compared to the future attribute value. I've made a change to my player creation logic to set a floor for the current attribute to be at least 25% of the future attribute; unfortunately I don't think there's an easy way to do a bulk update like I did with the kickers since there has been too much time for the attributes to progress.
nero
Re: Passing Issues
by nero @ 7/26/2013 2:28 am
My QBs completion % bottomed out after the updates. Do you see any problem there?

Also, you might want to check what Washington's QB did in the 4th quarter of this last game. I don't think it was dice rolls, I get the feeling that some logic kicked in that made him superman.
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/26/2013 6:24 am
nero wrote:
My QBs completion % bottomed out after the updates. Do you see any problem there?

Also, you might want to check what Washington's QB did in the 4th quarter of this last game. I don't think it was dice rolls, I get the feeling that some logic kicked in that made him superman.

I'll have to look into the logs to see your QB's passes and what they are doing. As for the end of game logic, there really isn't anything that kicks in besides the hurry up play calling.
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/26/2013 6:25 am
chinaski wrote:
14/34 - 120 yards last game. Almost all short passing plays. 80 of those yards came in the last minute of the game. Ugh.

I decided to make an update and bring everyone's current value to at least 25% of their max, which should help your QB's accuracy. I'm curious to see how he does in the next game.
jdavidbakr
Re: Passing Issues
by jdavidbakr (Site Admin) @ 7/26/2013 9:23 am
Another fix I'll deploy is making the coaches not look at the future value to such an extent that they don't even pay attention to the current value. The issue with Seattle is that the head coach weighed 3% of the player's value on the current and 97% on the future, which means that there are lots of really good-looking future players on the squad but many of them have no current skills whatsoever. Miami's weight was 24/76. For future leagues, the most a coach will look away from the current will be 50/50.
nero
Re: Passing Issues
by nero @ 7/26/2013 11:56 am
jdavidbakr wrote:
Another fix I'll deploy is making the coaches not look at the future value to such an extent that they don't even pay attention to the current value. The issue with Seattle is that the head coach weighed 3% of the player's value on the current and 97% on the future, which means that there are lots of really good-looking future players on the squad but many of them have no current skills whatsoever. Miami's weight was 24/76. For future leagues, the most a coach will look away from the current will be 50/50.

Does this refer to the depth charts?
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