NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - Beta Bug Box

Re: Run/Pass Keying Broken (Somehow)

By setherick
7/24/2017 6:54 am
I have my defensive game plan set up to be 100% Neutral on all downs, and the only defensive rule I used last game is set up to be 100% Neutral. Except starting on this play during the game, my team started randomly calling pass and run keys for the rest of the game: https://mfn1.myfootballnow.com/gamecenter/view/6703#1211026

There are enough problems with defensive game planning without having to worry about the game deciding to call what it wants.
Last edited at 7/24/2017 6:55 am

Re: Run/Pass Keying Broken (Somehow)

By mardn72
7/24/2017 12:51 pm
I've noticed this as well. It seems like from my observations it's tied to hurry-up/slow-down situations and play overuse situations. If the given situation makes it very clear what is going to happen, the AI makes the correct call. If this is truly what's happening, I like it.

Re: Run/Pass Keying Broken (Somehow)

By jdavidbakr - Site Admin
7/24/2017 2:01 pm
mardn72 wrote:
I've noticed this as well. It seems like from my observations it's tied to hurry-up/slow-down situations and play overuse situations. If the given situation makes it very clear what is going to happen, the AI makes the correct call. If this is truly what's happening, I like it.


The AI will go into run/pass key outside of your settings as a result of the opponent overusing a play, and will always choose the correct call when this happens.

Re: Run/Pass Keying Broken (Somehow)

By setherick
7/24/2017 2:26 pm
jdavidbakr wrote:
mardn72 wrote:
I've noticed this as well. It seems like from my observations it's tied to hurry-up/slow-down situations and play overuse situations. If the given situation makes it very clear what is going to happen, the AI makes the correct call. If this is truly what's happening, I like it.


The AI will go into run/pass key outside of your settings as a result of the opponent overusing a play, and will always choose the correct call when this happens.


Nothing shows in the box score when this happens. I understand that the box score only shows when the result is affected by play overuse, but should something be shown when your run/pass key changes?

Also, are you tracking how many times run/pass keys change from overuse compared to the number of times the play is affected? Because if my last game was any indication, overuse penalties don't really matter or apply.

Re: Run/Pass Keying Broken (Somehow)

By raymattison21
7/24/2017 3:29 pm
setherick wrote:
jdavidbakr wrote:
mardn72 wrote:
I've noticed this as well. It seems like from my observations it's tied to hurry-up/slow-down situations and play overuse situations. If the given situation makes it very clear what is going to happen, the AI makes the correct call. If this is truly what's happening, I like it.


The AI will go into run/pass key outside of your settings as a result of the opponent overusing a play, and will always choose the correct call when this happens.


Nothing shows in the box score when this happens. I understand that the box score only shows when the result is affected by play overuse, but should something be shown when your run/pass key changes?

Also, are you tracking how many times run/pass keys change from overuse compared to the number of times the play is affected? Because if my last game was any indication, overuse penalties don't really matter or apply.



I am pretty sure a few( in the past ) have commented on the discrepancy in the over use penalty applied to the offensive abuse compared to habitual repeated defensive abuse. With hot reads and poor defensive angles why not have it favor the offense ,. Especially if " the right " players are in place . Also, it's not new knowing that certainoffensive plays work better than others(despite testing ) . ..with " right players in place " . And we all know that default rated players are NOT the "right players" to have any place.