mardn72 wrote:
This just sounds like the hurry up/slow down controls are kicking in. That’s not unusual. Are you seeing plays called that aren’t selected in your playbook?
No, they are all the plays available in my book but none are authorized to be called in any given situation . Nothing in the current documentation constitutes what you are saying . Perhaps that is the function of hurry up or slow down, but only when the called plays are not available then others are chosen at random. I have three plays available for every situation . Or at least that's my understanding of the verbage.
Your solution would be to set hurry up/slow down at zero, but that only makes sense to achieve half of my goal and then there would still be a bug. In other words ....how could I benefit from all the other incentives of those settings. I don't only want my gameplan adjusted within the plays shown in my plan (which is not happening , they are choosing any play at random ) I also want the taking of time off the clock between snaps...or all on the hurry up benefits as well.
If I was in hurry mode the game would omit my pass only offense and select other passes from my book but not my plan? Idk either way it seems broke and is a clear reason one could get random plays called (ones not in the gameplan) while in one of these modes.
To take even further there in nothing in the documentation that calls for either one of these modes to take action in the second quarter during the " two minute drill" . Unless I missed something , cause like I said I use very open plans where almost anything could be selected at any time. So these random anomalies are welcome most of the time by my teams.