I played the first game of the season in league of legends (we only had two preseason games. I think I am understanding a bit more on fatigue . At least the part of conditioning taking effect.
Our Oline was set to 45 and four guys played 100% of offensive snaps. Thier conditioning finished at 100 for the game. The big difference I saw here was the fifth guy. His conditioning finished at 73, and he played only 78% of snaps. So, thats the effects of conditioning on bigger players.....quite impactful. My bets it's because conditioning effects both the draining and the recovery rate.
Both our full time rb1 and wr 1 postions took an injury so no usable stats there. I did up rbs to 38 and wrs to 48, generally above my standards to keep injuries lower, but I wanted to keep my starters of the feild in there original depth chart position the longest , but still not get injuries ,. Didn't work
Dlinemen played with a setting of 18 again. RDE1 and DT1 played 79% of defensive snaps and both finished with 100 conditioning . The LDE 1, who finished with 98 conditioning played 72% of snaps. He was still 4% overweight for his position but I don't think that has a large of an impact as the conditioning though.
Iam going to have to play with a setting 10 or less to drive those defensive snaps near 60% or below ? We will see, but them playing all game, not just for the half did drive snaps counts lower . Either cause of longer drives or the fact that later in the game they are not recovering fully?
MLB1 was set to 34 and he took 74% of snaps His conditioning finished at 86.
Our dbs played with a setting of 48. The cb1 with 97 conditioning played 92% of snaps, also he was a 17% above the recommended weight , but that seemed not to matter much. Fs1 , 100 conditioning , played 83% and SS1, 91 conditioning , played 74%
Conditioning seems to be the biggest component effecting fatigue here . Or perhaps how far they run( in regards to weight or other fatigue hits )....with conditioning taken out the Oline played more than dbs .
Do guys get more tired as the game carries on? Like if they don't recovery to 100(fatigue)before they get subbed back in? Is that moderated by the setting? A lower one will pull a guy quicker but pull the next guy quicker as well and if both those guys are below the threshold and the starter is above but not fully recovered . ..will he get back in? Or would it got to DE4 until DE1 is at 100?
Sorry idk if you went over this before , maybe a long time ago, but this reference for 100 fatigue is made up by me, but that the only way I see fatigue working here or you might have touched on it a while ago.