NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The draft is underway!

Click here to go to your war room, or visit the war room item in the draft menu.

League Forums

Main - Trade Block

Philly Trade Block

By ZootMurph
8/12/2013 6:23 pm
RB Brad Benevides
TE Leonard Jackson
LDE Joseph Iverson
DT Oscar Pitts
SS Carlos Pecor

Looking for draft picks. Just send me an offer, and we can discuss further. I just took over the team and haven't looked at the draft or anything more than the roster so far. So I'm not sure what I want. I just know these guys, while very good players, are excess and I would like to try to build other areas of my team. I am willing to consider player trades also, but not sure what I'm looking for at this time.

Again, shoot me an offer.

Re: Philly Trade Block

By ZootMurph
8/13/2013 10:09 am
I apologize to everyone. I didn't know how the trade system worked when I posted this. I am not going to trade anyone at his time. If the trade system iis overhauled to where there is value in trading a star player then I will reevaluate.

Right now there is no value.

Re: Philly Trade Block

By jdavidbakr - Site Admin
8/13/2013 11:04 am
ZootMurph wrote:
I apologize to everyone. I didn't know how the trade system worked when I posted this. I am not going to trade anyone at his time. If the trade system iis overhauled to where there is value in trading a star player then I will reevaluate.

Right now there is no value.


Hey Zoot, and everyone for that matter,

I'm certainly open to discussion on the trading front, how to best evaluate the balance of players to picks. I'll be completely honest and admit that I'm no pro in this area, and part of the purpose of MFN-1 is to get feedback from guys like you who have a different perspective than I'm bringing to the table. I can tell you're frustrated because it's not acting as you expected - so please give me some ideas on what you (and everyone else) is expecting, what kinds of ways you look at players to value their trades.

Re: Philly Trade Block

By outlawedz
8/13/2013 11:38 am
Trades are hard to do. The value of one player can be completely different from one team to another. What about some kind of system with open trades that have to be approved as to not be to one sided

Re: Philly Trade Block

By jdavidbakr - Site Admin
8/13/2013 11:50 am
outlawedz wrote:
Trades are hard to do. The value of one player can be completely different from one team to another. What about some kind of system with open trades that have to be approved as to not be to one sided


Like, by the other members of the league, maybe requiring 5 yes votes to go through or something?

Re: Philly Trade Block

By outlawedz
8/13/2013 12:21 pm
you could do that. But you run into some issues there. Say a weak team(team A) want to trade a star player for a bunch of pics. Team B has a very good team and need just that one star to be great so the trade the picks for the player. Then team c afraid team b will be to good denies the trade to help his chances. Or trades being denied/approved by a group of owners working together. But you could have a mod/commish of a league. They could approve or deny trades for the league. Just have some rules like the commish cant have a team in the league, and give a reward for spending time helping MFN. Then you have one person who can approve trades and make sure no one is taking advantage of it. But still then trades can be crazy. Look at Chicago Bears giving up 2 1sr rd picks, a qb and more for cutty. Or the redskins giving up the farm for RG3, and many more.

Re: Philly Trade Block

By jdavidbakr - Site Admin
8/13/2013 12:32 pm
I'm hesitant to try to get players to work as moderators, it's honestly going to be challenging enough to keep the majority of players interested in their team. I plan to have private leagues in the near future, where there will be a commissioner that creates the league and has some level of control over it, but most of the leagues I'd like to have in such a way that there's no required proactive human oversight.

But let's back up and talk about whether the trade balance is an issue that needs to be addressed at all. My biggest concern, honestly, is someone coming into a league with two different accounts and taking two teams, destroying one to build the other. But maybe a better way to handle it would be to have some sort of a limit on the number of trades two teams could do, or even some sort of complaint feedback system where if enough of the league reports a player then it locks him out of trading for a certain time. Or maybe it's not as big of a deal as I'm making it out to be if that happens. Just trying to think outside the box here, any comments?

Re: Philly Trade Block

By outlawedz
8/13/2013 12:45 pm
Maybe just let it ride. no limits and if any shenanigans happens we just have a way to report it. see what happens.

Re: Philly Trade Block

By jdavidbakr - Site Admin
8/13/2013 12:46 pm
outlawedz wrote:
Maybe just let it ride. no limits and if any shenanigans happens we just have a way to report it. see what happens.


I'm tending toward this - and respond to issues if someone takes advantage of it.

Re: Philly Trade Block

By ZootMurph
8/13/2013 1:42 pm
Maybe you should create a thread on this in the community forum... get more input that way.

As for me, I am not frustrated if it is part of the game. I thought I would be able to get multiple first round picks for a 95 rated running back and a good 1st and 2nd, at least, for a 90+ rated SS. Obviously this is not the case. I can make use of them. I will convert the SS to CB, and I will convert the RB to WR. They will get good use there. I agree 100% with the idea of the difficulties in FOF trading. I also agree 100% with the game being fully computer moderated. And, finally, I too don't like the idea of a player creating multiple accounts and draining one for another. But this could still happen. My biggest problem in FOF was friends trading, and I've seen many lopsided trades. A backup, low rated QB for a top 10 pick comes to mind first. So, I, for one, like the idea of a computer moderated game. My personal opinion is that value system in the trading is way off. But if that is part of the game and everyone is working on the same scale, I won't complain about it :)

I assume a 90 plus rated player is a star at that position. I further assume that some positions have more value than others. For example, a 90 rated RB is much more valuable than a 90 rated C. This should be taken into consideration in the trade process. A superstar (a player over 95 rated), should be worth multiple 1st round picks, but that is not the case from my testing. I'm lucky to find a LATE 1st round and late 4th round pick... maybe.

Another problem is that there is no differentiation of higher picks and lower picks. A 1.32 seems to be about the same value as a 1.10... and there is a huge difference. I think the well known chart about draft pick value could be used here with more success. 1.1 is worth 3000 and 1.32 is worth 590. Using this system, you can work out what a player is worth based on where they are drafted.

Finally, I think the player pools in the draft are not balanced. But this could be my perception. I don't really know what a ratings are average. Is a 50 rated player average, or weak? Considering the draft ratings, 50 is weak. Late round players are not generally expected to make a team. If you can get a 45 rated player in the 7th round, that would mean that the average starter is probably rated around 70, and the average backup should be 55. 45 will barely have a chance to play on an average team. So, first I need to understand the ratings better and where the scale is. Then I think I could talk more knowledgably on this particular issue.

Again, I think it would be a great idea to create a thread in the community forum about this. As it stands, I am fine with things as they are... I just don't have a desire to make many trades, which really reduces one part of the game.