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Re: Rushing Yards

By chinaski
6/29/2013 5:50 pm
There are 21 players with over 200 yards through 2 games, seems very high to me.
Last edited at 6/29/2013 5:50 pm

Re: Rushing Yards

By Phinsfan
6/30/2013 7:17 pm
chinaski wrote:
There are 21 players with over 200 yards through 2 games, seems very high to me.


This does seem very high, but I wonder if it has anything to do with the way GM's have their defense set up or that some GM's don't have a defense set up.

I can attest that I am still tinkering with defense and find it the most difficult task to set the D where it is effective. I like the large amount of selections on D so don't get me wrong but it may be difficult to tweek it stop run and pass.

I would think as time goes on and we get used to setting a D that the rush numbers may come down.

comments, thoughts?

Re: Rushing Yards

By Firefly
6/30/2013 7:23 pm
There was another thread where nero brought this up and jd mentioned he was looking into it. It's mostly pursuit angles, I think. Maybe an algorithm to keep defenders from bunching up together when in pursuit? It sometimes happens when the QB rolls out of the pocket, too, and the QB comes back inside and leaves the whole defense out of the play.

Re: Rushing Yards

By Phinsfan
6/30/2013 8:59 pm
Firefly wrote:
There was another thread where nero brought this up and jd mentioned he was looking into it. It's mostly pursuit angles, I think. Maybe an algorithm to keep defenders from bunching up together when in pursuit? It sometimes happens when the QB rolls out of the pocket, too, and the QB comes back inside and leaves the whole defense out of the play.


Okay, I didn't remember that thread but probably had read it. Later I looked at the stats and many rb had over 300 yards in 2 games so that stat added to your post with over 21 players with 200+ does seem quite out of wack.

Re: Rushing Yards

By jdavidbakr - Site Admin
7/01/2013 4:03 pm
There will be no end to the tinkering :-). I'll probably not make any swift changes just so that I can get sample data. On a macro level I'm trting to get a small number fo 100+ yard rushers each week, but I agree it's still too strong.

Re: Rushing Yards

By wademoore
7/09/2013 6:57 pm
jdavidbakr wrote:
There will be no end to the tinkering :-). I'll probably not make any swift changes just so that I can get sample data. On a macro level I'm trting to get a small number fo 100+ yard rushers each week, but I agree it's still too strong.


I was going to post about rushing, but saw this thread was here already.

To me the focus shouldn't necessarily be on the 100+ yard rushers, but on ypc. That being said, I think (as you've already said) some tweeking needs to be done here.

In 2012 the NFL had 4 teams at 5.0 ypc or more, with the highest being MIN at 5.4.

Through games so far, there are 6 teams under 5.0 YPC in MFN with the median being at 5.74 ypc. In fact, only 11 teams have under the NFL league leading 5.4 ypc.

I don't know enough to know why this is happening, but certainly right now ypc is a bit high. If this is addressed, I would think the 100+ would take care of itself.

Re: Rushing Yards

By wademoore
7/09/2013 6:59 pm
Oh, and I checked to be sure.. looks like att/g is at least in a similar state as NFL teams.

Re: Rushing Yards

By jdavidbakr - Site Admin
7/11/2013 12:17 pm
wademoore wrote:
jdavidbakr wrote:
There will be no end to the tinkering :-). I'll probably not make any swift changes just so that I can get sample data. On a macro level I'm trting to get a small number fo 100+ yard rushers each week, but I agree it's still too strong.


I was going to post about rushing, but saw this thread was here already.

To me the focus shouldn't necessarily be on the 100+ yard rushers, but on ypc. That being said, I think (as you've already said) some tweeking needs to be done here.

In 2012 the NFL had 4 teams at 5.0 ypc or more, with the highest being MIN at 5.4.

Through games so far, there are 6 teams under 5.0 YPC in MFN with the median being at 5.74 ypc. In fact, only 11 teams have under the NFL league leading 5.4 ypc.

I don't know enough to know why this is happening, but certainly right now ypc is a bit high. If this is addressed, I would think the 100+ would take care of itself.


Thanks for looking this up - this will be very helpful.

Re: Rushing Yards

By jdavidbakr - Site Admin
7/12/2013 4:34 pm
I just pushed some changes to the game engine that deals with this issue. Basically I've reduced the ability for a RB to break tackles closer to the LOS. In my testing this has kept the YPC mostly below 5, with one or two outliers each week approaching 8. Don't know yet whether those outliers will balance themselves out over a season or not, but at first blush it does look like this should bring the YPC down closer to realistic levels. We'll see over the next few weeks how everyone thinks this works out!

Re: Rushing Yards

By Firefly
7/13/2013 9:29 am
Our rushing line today: 54/343 6.35 ypc. Baltimore: 12/41 3.42

I think I did notice the adjustments you made with inside running, which wasn't very effective, even for PIT. The bigger problem, however, was and is outside runs.

Some ideas:
1) defenders don't have proper awareness of the angles they need to take
2) the field might be too wide
3) blockers hold their blocks for too long. Maybe more variance is needed, where are the defenders that, on some plays, beat their blocker and get to the RB? I see some on inside runs, but not on outside runs.