Lets start off by saying the hurry stat being displayed is awesome! But pass and run blocking are overpowered. Inverted pockets and DTs ruling pressure and sacks, besides that middle linebackers blitz .
Baltimore capped Cincinnatis rushing attack by blitzing the weak side, but that's one play and in general run blocks seemed long as I busted two punt return for tds. My opponent was slow though....
Back to pass block ....... in the nfl the guys getting pressures are fast DTs....sub 4.9 fourty yard dashes. Here it seems 60 speed is enough....and 19 speed at DT will get you more pressures than 100 speed coming off the end as an undersized edge rusher on clear passing situations.
There were slow Tackles having no problem handling these pass rushers or now they are linebackers who can't cover. In the past two games both have been nullified and play invisible. Yet a 15 year 50 strength and speed DT gets a sack vs an elite Center o a triple team. One should have been enough..
https://mfn1.myfootballnow.com/gamecenter/view/5888#1059785
Yet my defense forces a lot of interceptions. Granted this was vs a rookie QB with no weapons...just throwing it up there....even though we applied moderate to low pressure. Sacking him 3 times ....two from separate DTS and one blitzing MLB out of more than 40 pass plays.
Now back to run blocking.....My team had three almost five long tds called back due to holds. Running the ball and on interceptions returns.
To me thats run blocking being to easy, but it's hard to tell as my opponent went big and tight or just spread it out. My defense was caught slightly off guard....trying to match up formations calling 4 plays over 5 times.
Still, seeing blacks and lellows game makes me think more is at work as I run FB traps and counters as my most favored run play...really got to change that. ...but with no real elite offensive linemen on my team yet we can still move the ball....makes little sense.
I do not think the owner/ gm/coach strategies should have this type of effect...it doesn't seem that bad as in general worse players are playing worse, but are the better ones playing better.
I am not sold on anything in this code, but I see it working as long as black and lellows game was no glitch. Most defenses could not stop a thing...but 3 points seemed impressive as I do not think any play there was used more than 13 times....
My only real gripe is that slow DT getting more pressures and sacks than the edge guy. But I do not see any defender tracking that running QB ....something I wish happened more also