Wanted to make a separate thread about hot reads...
Hot reads were removed for week 11. I saw Tecra's comment in the general discussion that he felt it made thins worse. Anyone else feel similarly, or anyone else feel that it benefited the game?
Also I wanted to have some discussion about how to make it better for the next game engine iteration. Here's what it's doing now - this list is somewhat simplified from what is actually happening, but overall the logic is simple and probably could be improved:
* The offense determines the number of blockers needed based on the number of rushers. If a rusher is a blitzer, the likelihood of him being identified is relative to the familiarity of the play by the offense.
* If the extra blitzers are identified and the RB is running a route and is not the primary receiver, the RB will bail on his route and switch to pass protection.
* If there are still too many identified blitzers, the QB will audible a hot read. The eligible receiver closest to the blitzing defender will run to the area the defender was occupying and the QB will take a 2-step drop and throw immediately unless the receiver is still not open (by the QB's standards).