I have a release candidate for the next hot fix to address the extremely high sack rates. I'll address the sacks further in 0.4.2, but this should bring sacks back down to a reasonable rate.
This ran in beta87 last night and will run in mfn1 tonight.
I think we had 6 sacks total in my game last night, which is ok i think. Since the start of the season (beta 87), i've had one game where the number of sacks was way too high.