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Re: WRs at RB

By kicker10bog
8/09/2017 8:33 am
I think this is something that has been discussed a lot in the past, but this is the first game I've seen with WRs at RB and now I understand why it was so discussed. https://mfn1.myfootballnow.com/box/view/6807

Baltimore's starting RB is a 100 speed WR. He has low acceleration, low avoid fumble, low strength, and average ball carrying. Yet, he absolutely tore up my defense for 200 yards and 2 TDs on 20 carries. I can think of 2 explanations:

1) his oline is amazing and keeps his RBs clean. I'm ok if this is it.
2) this is caused by speed (and acceleration?) being tied to weight. I believe there is a fix coming for this though.

The worst part is neither of those explain why I sometimes saw his RBs bounce off my defenders. They have 13 and 23 break tackle. Maybe my defense just sucks now for some reason.

Note: This is meant more as an observation than a complaint.
Last edited at 8/09/2017 8:35 am

Re: WRs at RB

By raymattison21
8/12/2017 8:58 am
Allmof your notes are accurrate . Some other thing to take notmof are....Most of those runs in the first half were out of the 113 set. Defensive alignments out of that set are rough on lb play if you don't blitz all the time. Later in the he busted some runs out of the 212 . Alot of it is play abuse . You might need some variation in your nickel defense in the first half. That set is one of my biggest pet peeves right now.

Put all that together and 10 yard pops are pretty easy. I got a guy in 87 at 189 pounds would run primarily out of the 113 late in the game. If I can get up alot late in the game....by three scores or so we go in to run mode and drain the clock. But after passing all game out of spread sets by the 5th time I run a play out of the 113 the defense is already getting cited for play abuse. It doesn't happen all the time, but it more often than not.

I don't really know if that is your case, but the break tackles and penalties get ridiculous once the abuse penalties are applied . Along with catch overs , defensive trips, and other anomalies .

The whole system was put in to stop people cheesing the blitz , but right now the adverse effects result in games like this . I mean war had a DB average 5 plus a carry....line play is broke to say the least.

I like the attempt cause those blitz all the time plans were beat but this is only minorly better. To be running it for seasons now is beyond me. By the time my small DES get big enough to play again something will change back. The same stuff I have been complaining about then is more prevalent now. Needless to say I am ready for a big change.

Perhaps that frame thing will go in to effect soon, but will that not make a difference , idk, but for skill players smaller is better cause strength is overrated and smaller is faster. Also, fatigue is too linked to fumbles or the speeds players travel at when collisions happen. Fumbles are just not right...

Re: WRs at RB

By kicker10bog
8/12/2017 9:10 am
If the main thing is the play overuse penalty, maybe we should be allowed more than 30 plays on defense. (I never understood why we get 40 on offense and only 30 on defense.) But we also need zone plays to work properly so we can choose more of those to help us avoid the penalty.

I'm sure JDB is working hard to improve it, and I'm grateful for that. I enjoy the game as is anyways.

Re: WRs at RB

By WarEagle
8/12/2017 9:37 am
kicker10bog wrote:
I never understood why we get 40 on offense and only 30 on defense.


I never understood why there is a limit at all to the number of plays you can have in your playbook.

Maybe a limit to the number you can practice, but not to the number you have available to choose from in a game.

Pop Warner teams probably have more than 40 plays, especially when you consider the same play from a different formation (or the the other side of the field) counts as a separate play in MFN.

Re: WRs at RB

By Ares
8/13/2017 7:57 am
I can see how unlimited playbooks might be potentially overwhelming to new players but I don't see why private leagues shouldn't have the option to allow unlimited plays (or whatever custom amount).