My logic behind all that is once again pressure circle . QBs hover around 220 pounds and get the most snaps out of the offense . If under pressure they are likely to roll out and take sacks . All that is tied to fatigue . They get slower as they scrqmble more and take hits....there fore, snap after snap , allowing pressure to get closer and effect throws.
Gdad coined it, Many have tried, but straw seems to have perfected it . Many Top wrs, B plus pass blocking oline and most likely maximizing the intelligence rating across all postions for familiarity reasons. Of course using fatigue ratings to his advantage . Most likely with wrs also, but I haven't got to see his team first had quite yet.
It's about playing the higher ratings and rotation of any positions seem to be quite effective now. Especially if they get fatigued. I used to use 90 to 100 for settings , but this code is different . People play bad when tired.
Fatigue is hidden so all this is hypothetical but the proof is in the rotation and results. I don't see strong effects from special team play.... especially prs, KRs, and coverage, but who knows....I do know that season long fatigue penalties are on the docket or once were but who knows.
Fatigue is recalculated with speed/size essentially each frame or so I like that but I don't like the tri qb system . ...or even the though of it . We did that in highschool because our qbs could read the signals for plays and we just ran them in and out with the plays . ....it ended horrendously . Jus the opposite is the case here.
On the other hand I know player to player familiarity is on the docket.....perhaps this will give a benefit to teams who use one qb.