I'm starting a thread about this because the consensus seems to be that it's broken. Here's what JDB has said about B&R:
jdavidbakr wrote:
Rotor wrote:
Does this rating matter, do bump & run influence the outcome of pass plays (how, slowing the route progression?) I never saw a corner "press his receiver on the line" and they invariably start several yards from him but maybe I don't interpret correctly what I see. Thanks in advance for your input!
There is a decision that your CBs make to decide whether to play off the WR or play close and bump and run. Usually this decreases with faster WR's so the CB doesn't get beat; you'll know if the CB is playing bump and run because he'll be right on the LOS when the play starts.
B&R will slow the pattern down (depending on the WR's B&R avoidance) because the WR's velocity is interrupted. This potentially could give the DL a bit of extra time before the WR completes his route. So it doesn't have a huge impact, but may tilt the scales slightly on some plays.
And this is a breakdown of what I'm seeing in games:
1) CBs play B&R a lot of the time. The reason is because most of the best players play M2M defenses because zone is too easily exploitable. And most M2M plays have the CBs play up on the WR. This causes them to come up into B&R more than JDB thinks in the quote above.
2) I see more slow CBs and CBs with bad B&R come up to the line than what JDB also thinks above.
3) Bad B&R is a worse detriment to a CB than bad B&R Avoidance is a detriment to a WR. Even when a CB makes a good jam at the line, the WR accelerates up to full speed as soon as the jam is over and the CB takes too long to recover. This basically means that every B&R play gives an advantage to the WR.
These are just general observations right now. I'll get examples around eventually.
And this is a plausible explanation for all of it based on the quote above:
1) Bad B&R players fail their decision roll more of then not and try to B&R every player.
2) Slower CBs especially fail the roll when facing faster WRs.
3) Most CBs and DBs in general are generated with bad B&R, which means more failed dice rolls, which means more opportunities to get burned.
Last edited at 11/05/2017 8:55 pm