There was a bug where the AI would schedule cuts but not execute them in certain situations when you are over the roster limit. I have done some refactoring in the code base to solve this, and have pushed the update to Beta. My biggest concern is the possibility of the AI making cuts it should not; it my testing everything seems to be working properly, but I want to give a few sims where the AI is checking the roster counts before rolling this into a hotfix patch for all leagues. Let me know if you notice anything odd in either of the beta leagues. (I wish we had a TC and preseason to test this with, but we don't, and I need to probably push the patch sooner rather than later ... )