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Re: 0.4.4 - Run Blocking Edition

By setherick
7/25/2018 7:03 am
1) https://mfn1.myfootballnow.com/watch/8331#1510830
a) Everything that is run with the run game in this play:
i) The 100 run block LT can't seal the edge despite being better run blocker than the DE is a run defender. The DE is stronger, but run blocking is not about ST. It's about technique. The LT should let the over aggressive DE have the inside position on this play and then seal him in.
ii) The pulling G is way too far outside of the play. I'm not sure why he pulls to where he does, but he can't block anyone where he ends up. Really, why does he take that angle at all. If he's going to pull, he needs to go outside of the tackle and the seal back to his right. If he's going to block upfield, he needs to take a steeper angle from the snap.
iii) The RB takes the wrong path around the LT. Although, if the LT actually sealed the DE, it wouldn't matter.

2) https://mfn1.myfootballnow.com/watch/8331#1510841
a) The laziest cut upfield you've ever seen. The RB actually starts running backward on this running play anyway. If he actually runs parallel to the LOS, he will see the GIANT HOLE he has up the left has and take it instead of running out the cut pattern.

3) https://mfn1.myfootballnow.com/watch/8331#1510842
a) LT CANNOT SEAL the super aggressive DE that has stranded himself in no man's land on this play. So this is a loss. Again the LT has 100 Run Block.
b) The LG BLOCKS THE WRONG MAN. The NT is man over the C, that's the C's man. There is no reason for the LG to block the NT. He should move to the second level and engage the LB. Or SINCE THIS IS A DELAY, the LG should hold position.
c) This is listed AS A DELAY, but the play develops immediately and the OL is in run block mode. Can we get basic terminology in this game fixed?

4) https://mfn1.myfootballnow.com/watch/8331#1510845
a) Oh look a blitz completely destroys a running play in the back field.
b) The reason why these plays destroy strong side runs is because they overload the strong side of the line. And the OL doesn't engage as a wall. The DB that makes this take magically runs through 4 people on his way to making the tackle. He should be forced to run around the RT and TE. In fact, the RT has a chance to engage both defenders and doesn't. Before someone says "but you can't engage two defenders at once", your average 300# OL is like three-and-a-half feet wide. All he has to do is make a wall, and the second defender who has run right into the back of the defender in front of him has to choose an alternate path. This is another place where the physics of the game repeatedly fail. If the players are not engaged with another player, they occupy no physical space.
Last edited at 7/25/2018 7:04 am

Re: 0.4.4 - Run Blocking Edition

By setherick
7/30/2018 6:20 am
You know what would be a great first step to fixing run block? If the FB, you know, actually provided a lead block on every play instead of just running straight up to the OL and standing there.

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I had two of these in the same game. This is a straight up bug that needs fixed: https://mfn1.myfootballnow.com/watch/8361#1516412

Three: https://mfn1.myfootballnow.com/watch/8361#1516424
Last edited at 7/30/2018 6:27 am