This is what I run for fatigue after checking out what was causing all these injuries in the OG thread in the main forums. Not too much different that what I ran for all of 4.4 and 4.5 consistently .
Backfield
36
Offensive Line
31
Receivers
44
Tight Ends
29
Defensive Line
31
Linebackers
43
Secondary
53
I don't know if it makes for comebacks, but you got to take into account the stlye of play . Is it a bunch of 3 and outs vs. "Worse " teams and when the competition is more level . ..pretty much athletic ability in comparison . .... maybe your getting double digits in drive play counts . That's when the fatigue meters would come into play more.
I set my qbs to 99 for a while and they get pulled on game winning drives at the end of the game. So they get tired, and that is one of the reasons why the rotational qb system workeD.
Dinking and dunking is a stragety in 4.5 but guys got to be getting tired with the longer drives there too especially if they play STs . But here in 4.6 running a strict zone were last in the league in defensive efficiency. It is causing alot of snaps for my defense and these lower settings have them on the feild for well over 80% of snaps but we don't play starters on special teams. Cause of the high number of play counts there.
On offense we use no rules and a pretty vanilla plan that focuses on plays that use speed well. With an adjustment for game play at 21 , hurry at 8 and slow down at 2 throws our offensive play calls wildly and rarely fits any run pass percentages from our actual game plan.
The reason I like this is the keys. They have a pro found effect on results when teams are more equal. And I feel like I am not only throwing my opponents off in terms of keying, but I am also throwning the computers auto guess of keys off as well. We don't even know what we're going call but it usually stays balanced in terms of not overusing a play as well.
Say you run 2 wrs and 1 te most of the game and now in hurry your running 5 wide different sets and plays are being more heavily run On both sides. Perhaps your play counts are low so there not getting abused . Then the auto key takes a minute to kick it cause they were following their OG gameplan , which you scouted well, but they are not now...almost resetting the meters .
Maybe simpler said it's all that stuff that causes combacks as I had a few recently in 4.5 as well. We're running a strict spread offense there and I am counting on guys not having enough dbs to compete with us. It's not a good strategy for 4.5 cause passing is nerfed but our qb is having better second halfs And game winning drives.
Personally I have guestimated my players fatigue levels , by playing with the settings, not changing plays and counting snaps per position vs. Different opponents . Quite tedious .
Against ciinncinati we did see an unusual amount of subs being played, but with our high snap counts I am trying to avoid injuries . ..not necessarily put the best guys on the feild , but I do think we have good depth.