setherick wrote:
Let's not argue semantics. Go back and look at completion rates prior to coverage being "fixed" and the number of knockdowns then. Now look at them now.
The passing game is getting worse because it's not addressing any of the actual problems with the game.
More people are just going to quit when this is released.
IDK it all matters. Drops were the first thing reduced...you would agree thats some sort of fix? The result was too many long *****...the prior problem.
Having zone defenders not bunch up and render closer to their perspective zone assignments is what you are considering "fixed" i can only guess?
This resulted in way lower completions in general...thats how bad zone was in the first place compared to a man under defense.....and those poor numbers were with a simple, not fixed, change to zone that had JDB normalize some passing numbers to make defenses less overpowered.
Thats where we are now...IDK if anything is fixed but zone is more comparible to man now in terms of effectiveness. To me that is something that is now closer to nfls defensive approaches.
Play man all day and you will get beat deep in a mismatch. That it what 4.5 is all about.... where knockdowns are compatible now in 4.6 ...you will just get alot more in zone as well.
Yes, both man and zone knockdowns are high in 4.6 but aleast one approach is not overpowered compared to the other.
If one quits cause of completion% or knockdowns thats on them. 4.5 was introduced with simialr results and supposedly many quit cuase of it, but that does not mean 4.6 has to go the same route. Champions league has plenty of high QB ratings..one stat that was said to be 30% lower than normal upon 4.5 release. Needless to say users have figured out a way to drive those numbers up.
I pass fine in 4.6 ...i think its easier than 4.5 which i thought was easier than 4.4., but i throw deep. Man coverage is too tight to begin with...20 rated skill players will make plays if thier fast enough.
My completion rates have went up in 4.6 only cause against the right calls its harder to throw deep. So i go for the higher completion% plays...instead of glitching the flats one way or another like in 4.5