I've always thought the field is too wide for the size/speed of the players so that the safeties can't actually give you the deep "safety" of getting to the receiver if the CB misses the tackle. Maybe it's not the size of the field, but the "safety help" concept needs to be worked on.
The other thing I have in mind has to do with running out the clock. One comeback is bad enough, but the comeback team usually leaves enough time on the clock for the other team to get his shot. I realize this is complicated logic, but something like "when in FG range for a game-winner go to clock draining". More complex: "when in range for a game-winning TD do not take TO" can be defined on the basis of 5-yards per remaining play. This would work like this: if you're at the 20 with a minute left and 3 TOs, you have enough time for say, seven plays (maybe more), but you only need four, therefore let the clock run. Once there are 30 seconds left, however, all the logic above would cancel out and you play to get the most plays possible.
Last edited at 1/20/2015 11:02 am